|  Tapinator, Inc. (OTCQB: TAPM) Breaking News - 
August 13, 2018 Tapinator Enters Global Distribution Deal for Solitaire Dash with Cheetah Mobile
 
New York, NY – August 13, 2018 - Tapinator, Inc. (OTCQB:
TAPM), a developer and 
publisher of mobile games and applications on the iOS, Google Play and Amazon 
platforms is pleased to announce a worldwide distribution deal for its Solitaire 
Dash mobile game with Cheetah Mobile (NYSE: CMCM).
 Under the four-year initial agreement, Cheetah becomes the exclusive worldwide 
distributor for all mobile versions of the Solitaire Dash game.
 
 Cheetah Mobile is a leading mobile internet company dedicated to making the 
world smarter. It aims to provide leading apps for mobile users worldwide and 
connect users with personalized content powered by artificial intelligence. 
Cheetah Mobile was formed in November 2010 as a merger between Kingsoft Security 
and Conew Image, bringing together Kingsoft Security's 18 years of security 
technology experience and Conew's internet DNA. The Company has attracted 
approximately 600 million global MAUs in more than 200 countries and regions, of 
which approximately 70% are located outside of China.
 
  Solitaire Dash is Tapinator’s horse-racing themed tri-peaks solitaire mobile 
game which originally launched in 2017 and recently received a significant 
update for its 2.0 version. The user interface was completely redesigned in the 
form of a map to visually represent player progress. This redesign has resulted 
in a map featuring 324 unique levels across 18 racetracks. Players now have many 
additional ways to increase earning potential and in-game rewards, including 
purses for completing racetracks and "sponsorships" that are awarded for 
completing in-game content. In short, Solitaire Dash 2.0 now combines the proven 
systems of top grossing card games with its own unique features to create a 
best-in-class solitaire product. Tapinator’s CEO, Ilya Nikolayev, has personally 
created the vision and overseen the development of Solitaire Dash since the 
game’s inception.
 
 Commenting on the agreement, Tapinator President Andrew Merkatz said “Given the 
overwhelmingly positive player response and monetization potential with 
Solitaire Dash, we are very excited to work with Cheetah Mobile to bring the 
game to their massive worldwide mobile audience. We look forward to working with 
Cheetah Mobile to continue to enhance and localize the game in order to delight 
more players and capture market share within the highly lucrative solitaire 
category on mobile.
 
 "It’s exciting to partner with Tapinator," said Keith Huan, Producer of Cheetah 
Games. "Solitaire Dash offers hybrid game play of classic Solitaire combined 
with a horse racing theme. We really looking forward to working with Tapinator 
to optimize and localize the game in order to deliver a unique game experience 
to our users worldwide."
 
 About Tapinator
 Tapinator (OTCQB: TAPM) develops and publishes mobile games and applications on 
the iOS, Google Play and Amazon platforms. Tapinator’s portfolio includes over 
300 mobile gaming titles that, collectively, have achieved over 450 million 
player downloads, including games such as ROCKY™, Video Poker Classic, Solitaire 
Dash and Dice Mage. Tapinator generates revenues through the sale of branded 
advertisements and via consumer transactions, including in-app purchases. 
Founded in 2013, Tapinator is headquartered in New York, with product 
development teams located in North America, Europe and Asia. Consumers can find 
high-quality mobile entertainment wherever they see the ‘T’ character logo, or 
at http://tapinator.com.
 
 About Cheetah Mobile
 Cheetah Mobile is a leading mobile Internet company with strong global vision. 
It has attracted hundreds of millions of monthly active users through its mobile 
utility products such as Clean Master and Cheetah Keyboard, casual games such as 
Piano Tiles 2, and live streaming product Live.me. The Company provides its 
advertising customers, which include direct advertisers and mobile advertising 
networks through which advertisers place their advertisements, with direct 
access to highly targeted mobile users and global promotional channels. The 
Company also provides value-added services to its mobile application users 
through the sale of in-app virtual items on select mobile products and games. 
Cheetah Mobile is committed to leveraging its cutting-edge artificial 
intelligence technologies to power its products and make the world smarter. It 
has been listed on the New York Stock Exchange since May 2014.
 
 Forward Looking Statements
 To the extent that statements contained in this press release are not 
descriptions of historical facts regarding Tapinator, they are forward-looking 
statements reflecting the current beliefs and expectations of management made 
pursuant to the safe harbor provisions of the Private Securities Litigation 
Reform Act of 1995. Words such as “believe,” “feel,” "may," "will," "expect," 
"anticipate," "estimate," "intend," and similar expressions (as well as other 
words or expressions referencing future events, conditions or circumstances) are 
intended to identify forward-looking statements. Forward-looking statements in 
this release involve substantial risks and uncertainties that could cause the 
development and monetization of our mobile games, future results, performance or 
achievements to differ significantly from those expressed or implied by the 
forward-looking statements. Such risks and uncertainties include, among others, 
our belief that “Solitaire Dash” will, via the distribution agreement with 
Cheetah Mobile, more likely achieve its monetization potential, will continue to 
be positively received by mobile players, that Cheetah Mobile will be effective 
in bringing the game to their massive worldwide mobile audience, that we will be 
able to effectively enhance and localize the game, that the solitaire category 
on mobile is highly lucrative, and that we will be able to capture additional 
market share within the solitaire category on mobile. Tapinator undertakes no 
obligation to update or revise any forward-looking statements. The quoting and 
trading of the Company's common stock on the OTC Market Group's OTC Link 
quotation system is often thin and characterized by wide fluctuations in trading 
prices, due to many factors that may have little to do with the Company's 
operations or business prospects. As a result, there may be volatility in the 
market price of the shares of the Company's common stock for reasons unrelated 
to operating performance. Moreover, the OTC Market Group's OTC Link quotation 
system is not a stock exchange, and trading of securities on it is often more 
sporadic than trading of securities listed on the NASDAQ Stock market or another 
securities exchange. Accordingly, stockholders may have difficulty reselling any 
of their shares. For a further description of the risks and uncertainties that 
could cause actual results to differ from those expressed in these 
forward-looking statements, as well as risks relating to the business of the 
Company, see Tapinator's Risk Factors which are available within the disclaimers 
section of Tapinator.com.
 
 CONTACT
 Tapinator Investor Relations
 investor.relations@tapinator.com
 (914) 930-6232
 
 Cheetah Mobile
 All media inquiries within the US, please contact:
 press@cmcm.com
 
 All media inquiries within the Asia-Pacific region, please contact:
 apacpr@conew.com
 Source: Tapinator Tapinator Provides Product Line Update
 
New York, NY – July 9, 2018 - Tapinator, Inc. (OTCQB:
TAPM), a developer and 
publisher of mobile games and applications on the iOS, Google Play and Amazon 
platforms today provided a general product line update and an overview of recent 
and upcoming product launches.
 Full-Featured Games
 
 The Company continues to have significant conviction regarding its Full-Featured 
Games and Applications business. The Company’s goal for its Full-Featured 
business is to create franchise-type products that are evergreen in nature (also 
known as “Forever Franchises”). In order to accomplish this goal, the Company 
understands the need to develop products that achieve customer lifetime values (LTVs) 
that exceed the customer acquisition cost, at scale. The Company has been able 
to achieve this, at certain download volumes, for two products: Video Poker 
Classic and Solitaire Dash. The Company believes that, in 2018, it will be able 
to improve core metrics and scale both of these games via marketing, as well as 
launch new products that can join Video Poker Classic and Solitaire Dash as 
Forever Franchises.
 
 Our Full-Featured product pipeline highlights include:
 
  Solitaire Dash 2.0 (released on iOS June 14, 2018): our horse-racing themed 
tri-peaks solitaire game received a significant update for its 2.0 version. The 
user interface was completely redesigned in the form of a map to visually 
represent player progress. This redesign has resulted in a map featuring 324 
unique levels across 18 racetracks. Players now have many additional ways to 
increase earning potential and in-game rewards, including purses for completing 
racetracks and "sponsorships" that are awarded for completing in-game content. 
In short, Solitaire Dash 2.0 now combines the proven systems of top grossing 
card games with its own unique features to create a best-in-class solitaire 
product. Early results from the game update have exceeded management’s 
expectations and have resulted in D1 – D14 player retention improvements of 
31%-59% from previously strong baseline metrics. The game is scheduled to be 
released on the Google Play and Amazon platforms later this month.
 
 Freemium Subscription Product 1 (scheduled for release August 2018): we will be 
providing a more detailed application description as the release date 
approaches.
 
 Freemium Subscription Product 2 (scheduled for release September 2018): we will 
be providing a more detailed application description as the release date 
approaches.
 
 Dice Mage Duel (scheduled for release September 2018): with this upcoming sequel 
to the critically acclaimed Dice Mage and Dice Mage 2 games, magical dice 
dueling is back! Battle other mages in this turn-based multiplayer card game. 
Summon monsters, conjure spells, and roll mystic dice! Collect cards, find and 
upgrade powerful loot to become the ultimate Dice Mage. The first two Dice Mage 
games have strong short-term retention and average revenue per daily active user 
(ARPDAU). Management believes that the introduction of multiplayer game-play 
along with other key changes to the game will result in strong long-term 
retention thereby providing the opportunity to profitably scale the product.
 
 Rapid-Launch Games
 
 As communicated repeatedly over the past eighteen months, we previously 
recognized that our Rapid-Launch Game product line had peaked and that we had 
chosen to pivot the strategic focus of Tapinator to our Full-Featured Games 
business, where we believe the opportunity to be greater and more sustainable. 
While our Rapid Launch games library continues to be significant in scale and 
provide a long tail of meaningful revenue to the Company, recent changes in the 
Google Play store have reduced the discovery of our existing Rapid Launch Games 
and have likely made the introduction of new Rapid Launch Games to be more 
challenging. An explanation of these changes may be found here: https://android-developers.googleblog.com/2018/06/improving-discovery-of-quality-apps-and.html. 
While we will continue to assess the long-term impact of these changes, we do 
expect to see a materially negative impact on our Rapid Launch Game results for 
the remainder of this year. We plan to announce our second quarter results on or 
around August 15th, 2018, and will provide greater detail at that time, 
including what impact, if any, these changes will have on our previously 
announced 2018 guidance.
 
 Blockchain Games
 
 In January of this year, we announced the creation of a new subsidiary to 
develop and publish distributed apps and games that leverage blockchain 
technology. Since then, we have launched two fully functioning products, Dark 
Winds and BitPainting. We recognized that the blockchain gaming market was in 
its infancy. To that end, we previously communicated to our shareholders that we 
did not expect these efforts to contribute materially to our 2018 revenues. We 
are extremely proud of the high quality of both of these products and how they 
were brought to market both efficiently and on schedule. That being said, we are 
disappointed in the slow commercial adoption of both products. While we will 
continue to selectively develop both products, we are taking a cautious 
go-forward approach regarding blockchain games as we recognize that the 
addressable market may currently be too small to generate significant near term 
value for our shareholders.
 
 About Tapinator
 
 Tapinator (OTCQB: TAPM) develops and publishes mobile games and applications on 
the iOS, Google Play and Amazon platforms. Tapinator’s portfolio includes over 
300 mobile gaming titles that, collectively, have achieved over 450 million 
player downloads, including games such as ROCKY™, Video Poker Classic, Solitaire 
Dash and Dice Mage. Tapinator generates revenues through the sale of branded 
advertisements and via consumer transactions, including in-app purchases. 
Founded in 2013, Tapinator is headquartered in New York, with product 
development teams located in the United States, Germany, Indonesia, Pakistan and 
Canada. Consumers can find high-quality mobile entertainment wherever they see 
the ‘T’ character logo, or at http://tapinator.com.
 
 Forward Looking Statements
 
 To the extent that statements contained in this press release are not 
descriptions of historical facts regarding Tapinator, they are forward-looking 
statements reflecting the current beliefs and expectations of management made 
pursuant to the safe harbor provisions of the Private Securities Litigation 
Reform Act of 1995. Words such as “believe,” “feel,” "may," "will," "expect," 
"anticipate," "estimate," "intend," and similar expressions (as well as other 
words or expressions referencing future events, conditions or circumstances) are 
intended to identify forward-looking statements. Forward-looking statements in 
this release involve substantial risks and uncertainties that could cause the 
development and monetization of our mobile games, future results, performance or 
achievements to differ significantly from those expressed or implied by the 
forward-looking statements. Such risks and uncertainties include, among others, 
our belief that our Full-Featured Games will continue to produce positive 
results, particularly in terms of our goal of creating franchise-type games with 
very long or evergreen product lifespans (“Forever Franchises”) in the 
Full-Featured Games category and our belief that we can continue to scale “Video 
Poker Classic” and “Solitaire Dash” to achieve our desired customer and ROI 
metrics, our belief that we can successfully launch at least three new 
Full-Featured products in the third and fourth quarter of 2018, our belief that 
the introduction of multiplayer game-play and other changes to the Dice Mage 
Duel sequel will result in strong long-term retention and the opportunity to 
profitably scale the product, our expectation that the Google Play store policy 
changes will have a materially negative impact on our Rapid Launch Game results 
for the remainder of 2018 and our cautious go-forward approach to our blockchain 
game business. Tapinator undertakes no obligation to update or revise any 
forward-looking statements. The quoting and trading of the Company's common 
stock on the OTC Market Group's OTC Link quotation system is often thin and 
characterized by wide fluctuations in trading prices, due to many factors that 
may have little to do with the Company's operations or business prospects. As a 
result, there may be volatility in the market price of the shares of the 
Company's common stock for reasons unrelated to operating performance. Moreover, 
the OTC Market Group's OTC Link quotation system is not a stock exchange, and 
trading of securities on it is often more sporadic than trading of securities 
listed on the NASDAQ Stock market or another securities exchange. Accordingly, 
stockholders may have difficulty reselling any of their shares. For a further 
description of the risks and uncertainties that could cause actual results to 
differ from those expressed in these forward-looking statements, as well as 
risks relating to the business of the Company, see Tapinator's Risk Factors 
which are available within the disclaimers section of Tapinator.com.
 
 CONTACT
 
 Tapinator Investor Relations
 investor.relations@tapinator.com
 (914) 930-6232
 SOURCE: Tapinator   Tapinator Launches BitPainting, a Crypto Collectibles 
Platform for the Global Art Market
Da Vinci’s Salvator Mundi Returns to the 
Auction Market Historic Blockchain Auction Begins at Noon EST Today
 
  New York, NY – PRNewswire - 
May 31, 2018 - Tapinator, Inc. (OTCQB:
TAPM), a leading developer 
and publisher of mobile games and applications on the iOS, Google Play, Amazon, 
and Ethereum platforms, today announces that it has released the Early Access 
version of BitPainting, a crypto-collectibles platform for the global art 
market. 
 Collectors interested in owning a piece of art history may sign up to 
participate in today’s historic auction via 
EarlyAccess.BitPainting.com 
using a Chrome or Firefox web browser. Today’s auction on the Ethereum Network 
will include 12 iconic artworks from renowned painters including Leonardo da 
Vinci’s Salvatore Mundi.
 
 In 2011, the dramatic public unveiling of Salvator Mundi (‘Saviour of the 
World’), in the exhibition Leonardo da Vinci: Painter at the Court of Milan at 
The National Gallery in London, caused a worldwide media sensation. Painted by 
one of history’s greatest and most renowned artists, whose works are exceedingly 
rare — fewer than 20 paintings in existence are generally accepted as from the 
artist’s own hand — it was the first discovery of a painting by Leonardo da 
Vinci since 1909. “It was, without question the greatest artistic rediscovery of 
the 21st century - a painting of the most iconic figure in the world by the most 
important artist of all time,” according to auction house Christie’s where it 
sold in November 2017 for an astonishing $450.3 million. Six short months later, 
Salvatore Mundi could again shatter records as it returns to the auction block 
today as the lead lot in BitPainting’s inaugural auction of virtual iconic art 
on the blockchain.
 
 “After significant development efforts by our team, we are very excited to 
announce the initial launch of BitPainting, a new digital platform for 
collecting iconic art on the blockchain,” said Ilya Nikolayev, CEO of Tapinator. 
“BitPainting allows art enthusiasts to collect and interact with rare virtual 
artwork on the Ethereum network. Art lovers can acquire iconic works, mint 
editions, sell, gift and explore famous works from world-renowned artists. 
BitPainting members can assemble unique collections and browse the artwork 
amassed by our community. Each artwork on BitPainting is a non-fungible 
(ERC-721) token, which is stored on the Ethereum blockchain. We have built 
specialized smART™ contracts which guarantee the
  scarcity, ownership, and provenance of these works. These smART™ contracts allow 
BitPainting collectors to create limited editions of their artworks, enabling a 
form of limited, decentralized supply as well as profit opportunities. 
 We believe the $45 billion art market is ripe for disruption by blockchain 
technology. We see a future where crypto-collectibles drive art sales via 
digital scarcity and democratize the collection of physical, digital and virtual 
fine art. In fact, we have already witnessed significant early market adoption 
of crypto-collectibles. Recently, CryptoKitties’ virtual cat, Celestial Cyber 
Dimension, sold for $140,000 via LiveAuctioneers and Kevin Abosch’s Forever Rose 
sold for $1 million via GIFTO. We believe Tapinator is well positioned to become 
a leader in the crypto collectibles market through the BitPainting platform,” 
concluded Nikolayev.
 
 About BitPainting
 BitPainting is a new digital platform for collecting iconic art on the 
blockchain, allowing art enthusiasts to interact with rare virtual artwork on 
the Ethereum network. Art lovers can use the BitPainting Platform to acquire 
iconic works, mint editions, sell, gift and explore famous creations from 
world-renowned artists. BitPainting members can assemble unique collections and 
browse the artwork amassed by our community.
 
 Each artwork on the BitPainting Platform is a non-fungible (ERC-721) token, 
which is stored on the Ethereum blockchain. BitPainting is built utilizing 
specialized smART™ contracts which guarantee scarcity, ownership, and 
provenance. These proprietary smART™ contracts allow BitPainting collectors to 
create limited editions of their artworks, enabling a form of limited, 
decentralized supply as well as profit opportunities. BitPainting was developed 
and is operated by Revolution Blockchain, LLC, a Colorado corporation and a 
wholly-owned subsidiary of Tapinator, Inc.
 
 Disclaimers
 Prior to becoming a BitPainting member, we strongly encourage potential members 
to carefully review BitPainting’s Terms of Use located at https://bitpainting.com/terms-of-use. 
Specifically, we note that the prices of blockchain assets are extremely 
volatile. Fluctuations in the price of other digital assets could materially and 
adversely affect the value of members’ artworks on or originated from the 
BitPainting Platform, which may also be subject to significant price volatility. 
Neither Tapinator nor Revolution Blockchain can guarantee that any members 
purchasing artwork on or originated from the BitPainting Platform will not lose 
some or all of their money.
 
 About Tapinator
 Tapinator (OTCQB: TAPM) develops and publishes mobile games and applications on 
the iOS, Google Play, Amazon, and Ethereum platforms. Tapinator’s portfolio 
includes over 300 mobile gaming titles that, collectively, have achieved over 
450 million player downloads, including games such as ROCKY™, Video Poker 
Classic, Solitaire Dash, and Dice Mage. Tapinator generates revenues through the 
sale of branded advertisements and via consumer transactions, including in-app 
purchases. Founded in 2013, Tapinator is headquartered in New York, with product 
development teams located in the United States, Germany, Bulgaria, Pakistan, 
Indonesia and Canada. Consumers can find high-quality mobile entertainment 
wherever they see the ‘T’ character logo.
 
 Forward-Looking Statements
 To the extent that statements contained in this press release are not 
descriptions of historical facts regarding Tapinator, they are forward-looking 
statements reflecting the current beliefs and expectations of management made 
pursuant to the safe harbor provisions of the Private Securities Litigation 
Reform Act of 1995. Words such as “believe,” "may," "will" "expect," 
"anticipate," "estimate," "intend," and similar expressions (as well as other 
words or expressions referencing future events, conditions or circumstances) are 
intended to identify forward-looking statements. Forward-looking statements in 
this release involve substantial risks and uncertainties that could cause the 
next stage of our development, and the execution of our organic growth strategy 
to differ significantly from those expressed or implied by the forward-looking 
statements. Such risks and uncertainties include, among others, whether 
BitPainting will launch successfully and will be well received in the 
marketplace, our belief that the applicability of blockchain technology will 
expand from currency trading to industry-changing applications and games, our 
belief that blockchain technology will disrupt the global art market, and our 
beliefs that we are well positioned to become a leader within the crypto 
collectibles and decentralized application markets. Tapinator undertakes no 
obligation to update or revise any forward-looking statements. The quoting and 
trading of the Company's common stock on the OTC Market Group's OTC Link 
quotation system is often thin and characterized by wide fluctuations in trading 
prices, due to many factors that may have little to do with the Company's 
operations or business prospects. As a result, there may be volatility in the 
market price of the shares of the Company's common stock for reasons unrelated 
to operating performance. Moreover, the OTC Market Group's OTC Link quotation 
system is not a stock exchange, and trading of securities on it is often more 
sporadic than trading of securities listed on the NASDAQ Stock market or another 
securities exchange. Accordingly, stockholders may have difficulty reselling any 
of their shares. For a further description of the risks and uncertainties that 
could cause actual results to differ from those expressed in these 
forward-looking statements, as well as risks relating to the business of the 
Company, see Tapinator's Risk Factors which are available within the disclaimers 
section of Tapinator.com.
 
 Contact:
 investor.relations@tapinator.com
 (914) 930-6232
   Tapinator Announces BitPainting 
Crypto-Collectibles Platform for the Global Art Market 
Set to Launch in April  New York, NY – PRNewswire - February 15, 2018 - Tapinator, Inc. (OTCQB:
TAPM), a leading developer 
and publisher of mobile games and decentralized apps (DApps) on the iOS, Google 
Play, Amazon, and Ethereum platforms, today announces that it will soon be 
releasing BitPainting, a crypto-collectibles application for the global art 
market. A beta release of the platform is scheduled for this coming April, and 
interested collectors may sign up for Beta Access at
BitPainting.com.
 
 Tapinator’s announcement is being made in conjunction with the Company’s 
participation at ETH Denver, a leading 
blockchain conference taking place on February 16th-18th in Denver Colorado. 
Ilya Nikolayev, CEO of Tapinator, will be participating on a conference panel 
entitled “Art and Games on the Blockchain.”
 
  “We are very excited to announce the upcoming launch of BitPainting, a new 
digital platform for collecting iconic art on the blockchain,” said Mr. 
Nikolayev. “The application is built on the Ethereum Platform and will rely on 
our proprietary smARTTM Contracts. We believe the $45 billion art market is ripe 
for disruption by blockchain technology through crypto-collectibles which will 
drive art sales via digital scarcity and will democratize fine art investment.
 We believe Tapinator is well positioned to become a disruptor of the global art 
market through the BitPainting platform. We are excited to provide the market 
with further detail regarding the application as we get closer to our launch 
date,” concluded Nikolayev.
 
 About Tapinator
 Tapinator develops and publishes mobile games and decentralized apps on the iOS, 
Google Play, Amazon, and Ethereum platforms. Tapinator’s portfolio includes over 
300 mobile gaming titles that, collectively, have achieved over 450 million 
player downloads, including games such as ROCKY™, Video Poker Classic, Solitaire 
Dash, and Dice Mage. Tapinator generates revenues through the sale of branded 
advertisements and via consumer transactions, including in-app purchases. 
Founded in 2013, Tapinator is headquartered in New York, with product 
development teams located in the United States, Germany, Bulgaria, Pakistan, 
Indonesia and Canada. Consumers can find high-quality mobile entertainment 
wherever they see the ‘T’ character logo, or the ‘Revolution Blockchain’ 
wordmark.
 
 About ETH Denver
 Decentralization is underway. In the coming years, emerging blockchain 
technologies (like Ethereum) will aid in distributing power from the center to 
the edges of our communities. This movement could bring about the most 
significant technological and social advancements since the advent of the 
internet. Ethereum Denver has supported the blockchain community since early 
2014. Along with its sister events, there are over 2,500 people registered to 
participate in its events.
 
 Forward-Looking Statements
 To the extent that statements contained in this press release are not 
descriptions of historical facts regarding Tapinator, they are forward-looking 
statements reflecting the current beliefs and expectations of management made 
pursuant to the safe harbor provisions of the Private Securities Litigation 
Reform Act of 1995. Words such as “believe,” "may," "will" "expect," 
"anticipate," "estimate," "intend," and similar expressions (as well as other 
words or expressions referencing future events, conditions or circumstances) are 
intended to identify forward-looking statements. Forward-looking statements in 
this release involve substantial risks and uncertainties that could cause the 
next stage of our development, the deleveraging and strengthening of our balance 
sheet and the execution of our organic growth strategy to differ significantly 
from those expressed or implied by the forward-looking statements. Such risks 
and uncertainties include, among others, whether BitPainting will launch the 
second quarter of 2018, if at all, and whether such product will be well 
received in the marketplace, our belief that the applicability of blockchain 
technology will expand from currency trading to industry-changing applications 
and games and our beliefs that we are well positioned to become a leader within 
the decentralized apps market and to disrupt the global art market. Tapinator 
undertakes no obligation to update or revise any forward-looking statements. The 
quoting and trading of the Company's common stock on the OTC Market Group's OTC 
Link quotation system is often thin and characterized by wide fluctuations in 
trading prices, due to many factors that may have little to do with the 
Company's operations or business prospects. As a result, there may be volatility 
in the market price of the shares of the Company's common stock for reasons 
unrelated to operating performance. Moreover, the OTC Market Group's OTC Link 
quotation system is not a stock exchange, and trading of securities on it is 
often more sporadic than trading of securities listed on the NASDAQ Stock market 
or another securities exchange. Accordingly, stockholders may have difficulty 
reselling any of their shares. For a further description of the risks and 
uncertainties that could cause actual results to differ from those expressed in 
these forward-looking statements, as well as risks relating to the business of 
the Company, see Tapinator's Risk Factors which are available within the 
disclaimers section of Tapinator.com.
 
 Contact:
 investor.relations@tapinator.com
 (914) 930-6232
 Source:   Tapinator, Inc.
   Tapinator to Make Product Announcement at Leading Blockchain 
Conference 
Tapinator Sponsors and CEO Will Speak on Panel at ETH 
Denver  New York, NY – PRNewswire - January 22, 2018 - Tapinator, Inc. (OTCQB:
TAPM), a leading developer 
and publisher of mobile games on the iOS, Google Play, Amazon, and Ethereum 
platforms, today announces that it is sponsoring and will speak on a panel at 
leading blockchain conference, ETH Denver on February 17th. The panel will focus 
on the intersection of blockchain & gaming and the Company will announce it 
first blockchain product, which will be released by Tapinator’s subsidiary, 
Revolution Blockchain, in Q2 of this year.
 
 “We are very excited to attend and present at one of the industry’s top 
blockchain conferences. We believe that gaming is one of the most exciting 
verticals for blockchain technology and we look forward to sharing more 
information about our first product on February 17th,” commented Ilya Nikolayev, 
CEO of Tapinator.
  
 ETH Denver, along with its sister events, has over 2,500 people registered to 
participate in its events. The conference and hackathon focuses on emerging 
blockchain technologies (like Ethereum), which its organizers believe “could 
bring about the most significant technological and social advancements since the 
advent of the internet.” Notable ETH Denver sponsors, in addition to Tapinator, 
include Thiel Fellowship, CryptoKitties and MetaMask.
 
 About Tapinator
 Tapinator develops and publishes mobile games and decentralized apps on the iOS, 
Google Play, Amazon, and Ethereum platforms. Tapinator’s portfolio includes over 
300 mobile gaming titles that, collectively, have achieved over 450 million 
player downloads, including games such as ROCKY™, Video Poker Classic, Solitaire 
Dash, and Dice Mage. Tapinator generates revenues through the sale of branded 
advertisements and via consumer transactions, including in-app purchases. 
Founded in 2013, Tapinator is headquartered in New York, with product 
development teams located in the United States, Germany, Bulgaria, Pakistan, 
Indonesia and Canada. Consumers can find high-quality mobile entertainment 
wherever they see the ‘T’ character logo, or the ‘Revolution Blockchain’ 
wordmark.
 
 About ETH Denver
 Decentralization is underway. In the coming years, emerging blockchain 
technologies (like Ethereum) will aid in distributing power from the center to 
the edges of our communities. This movement could bring about the most 
significant technological and social advancements since the advent of the 
internet. Ethereum Denver has supported the blockchain community since early 
2014. Along with its sister events, there are over 2,500 people registered to 
participate in its events.
 
 Forward-Looking Statements
 To the extent that statements contained in this press release are not 
descriptions of historical facts regarding Tapinator, they are forward-looking 
statements reflecting the current beliefs and expectations of management made 
pursuant to the safe harbor provisions of the Private Securities Litigation 
Reform Act of 1995. Words such as “believe,” "may," "will" "expect," 
"anticipate," "estimate," "intend," and similar expressions (as well as other 
words or expressions referencing future events, conditions or circumstances) are 
intended to identify forward-looking statements. Forward-looking statements in 
this release involve substantial risks and uncertainties that could cause the 
next stage of our development, the deleveraging and strengthening of our balance 
sheet and the execution of our organic growth strategy to differ significantly 
from those expressed or implied by the forward-looking statements. Such risks 
and uncertainties include, among others, whether Revolution Blockchain will be 
successful in launching its first product by the second quarter of 2018, if at 
all, and whether such product will be well received in the marketplace, our 
belief that the applicability of blockchain technology will expand from currency 
trading to industry-changing applications and games and our belief that we are 
well positioned to become a leader within the decentralized apps market. 
Tapinator undertakes no obligation to update or revise any forward-looking 
statements. The quoting and trading of the Company's common stock on the OTC 
Market Group's OTC Link quotation system is often thin and characterized by wide 
fluctuations in trading prices, due to many factors that may have little to do 
with the Company's operations or business prospects. As a result, there may be 
volatility in the market price of the shares of the Company's common stock for 
reasons unrelated to operating performance. Moreover, the OTC Market Group's OTC 
Link quotation system is not a stock exchange, and trading of securities on it 
is often more sporadic than trading of securities listed on the NASDAQ Stock 
market or another securities exchange. Accordingly, stockholders may have 
difficulty reselling any of their shares. For a further description of the risks 
and uncertainties that could cause actual results to differ from those expressed 
in these forward-looking statements, as well as risks relating to the business 
of the Company, see Tapinator's Risk Factors which are available within the 
disclaimers section of Tapinator.com.
 
 Contact:
 investor.relations@tapinator.com
 (914) 930-6232
 Source:   Tapinator, Inc.
     Blockchain Emerging as a New Frontier for 
the Gaming Industry 
 
 New York, NY – January 9, 2018 – 
NetworkNewsWire.com News 
Coverage:  The overall value of the global cryptocurrency market 
reached an all-time high of more than $700 billion on January 3, 2018 (http://nnw.fm/0rxFZ), 
a clear indicator of the increased interest in the adoption of digital 
currencies and their underlying blockchain technology. Blockchain is already
  being 
successfully implemented across various market sectors and is expected to 
revolutionize a significant number of industries over the next decade, including 
the financial, healthcare, real estate, legal and gaming industries. Mobile 
gaming in particular is a promising segment for blockchain adoption, with the 
fastest growing rate in the whole gaming industry and over $40 billion in 
revenues in 2017. 
Tapinator, Inc. (OTCQB: TAPM) (TAPM Profile) has positioned itself to 
exploit these market trends and establish an early lead within the blockchain 
gaming industry through the recent creation of its subsidiary, Revolution 
Blockchain LLC. Other companies poised to capitalize on opportunities in the 
blockchain sector include Bitcoin Investment Trust (OTC: GBTC), Riot Blockchain, 
Inc. (NASDAQ: RIOT), Bitcoin Services, Inc. (OTC: BTSC) and Marathon Patent 
Group, Inc. (NASDAQ: MARA). 
 Tapinator, Inc. (OTCQB: TAPM) develops and publishes mobile games on 
Google Play, iOS and Amazon platforms. To date, it has developed over 300 games, 
which have been downloaded over 450 million times by global gamers, and the 
company has stated its intentions to further increase its market share by 
concluding strategic mergers and acquisitions.
 
 Tapinator kicked off 2018 with news it will form a new subsidiary, Revolution 
Blockchain LLC, to develop and publish distributed apps and games leveraging 
blockchain technology (http://nnw.fm/Us6W7). Currently under development, 
Revolution Blockchain’s first product will leverage blockchain technology for 
payment and asset storage via fungible tokens residing on the blockchain. This 
product is scheduled to be launched during the second quarter of 2018. The 
Company has announced a seed investment in the new subsidiary by an individual 
accredited investor, resulting in the issuance of membership interests that are 
convertible into Tapinator’s common stock at $0.25 per share.
 
 "We believe that we're at the dawn of a new revolution where the applicability 
of blockchain technology will expand from currency trading to industry-changing 
applications and games," Tapinator CEO Ilya Nikolayev stated in the press 
release about the new subsidiary.
 
 "The formation of our Revolution Blockchain subsidiary allows us to plant a hard 
stake in the ground and make a long-term commitment to the distributed app 
market. Our management team has been in the application development and 
publishing space for over ten years now and successfully made the transition 
from social/desktop to mobile ecosystems. Similarly, we now believe Tapinator is 
extremely well positioned and qualified to create early leadership within the 
decentralized apps
  market." 
 Decentralized apps (DApps) run on a P2P computer network instead of operating 
through a single, centralized computer or server. DApps eliminate the issues 
with having a single point of failure and are therefore more stable than apps 
running on centralized systems. They are also more flexible in terms of 
diversity and have much more scalability potential. For decentralized 
applications to be integrated in the blockchain, they must be completely 
open-source, they need to enable data and records to be cryptographically 
stored, and also to enable the use and generation of cryptographic tokens. 
Ethereum is currently the leading platform for DApps, allowing developers to 
choose rules for transaction formats and asset ownership. In the gaming industry 
at the moment, dedicated players who build up large in-game assets have no 
ownership over them and may also have issues ensuring asset security. These 
issues will be solved by blockchain-based gaming apps.
 
 Tapinator, Inc. (OTCQB: TAPM) has developed and published a number of 
established products, including a selection of best-in-class “Full-Featured 
Games.” These include ROCKY™ and Solitaire Dash, which offer unique and in-depth 
content that enables long-term player retention. Recently, Tapinator launched 
three other Full-Featured titles: Big Sport Fishing 2017, Dice Mage 2, and 
ColorFill. Other new titles scheduled for release in early 2018 include Fusion 
Heroes and Divide and Conquer. The Company predicts the lifespan of its 
Full-Featured Games to be over five years, and is attempting to build 
franchisee-type games that could achieve lifetime revenues of over $100 million.
 
 Tapinator’s revenue model is a blend of app store purchases combined with 
in-game advertising. 54 percent of its revenue is derived from advertising and 
46 percent is derived from app store transactions. The company restricts 
advertising to placements between game levels and runs rewarded video ad units 
that are tied directly into each game’s currency. Tapinator’s broader business 
model also focuses on capitalizing on the significant opportunities for 
expanding its gaming IP to new platforms such as Ethereum.
 
 As Tapinator continues to grow its product portfolio and modify its offerings to 
meet the demands of the modern gamer, the company joins several other sector 
players taking advantage of blockchain technology for a variety of applications.
 
 Bitcoin Investment Trust (OTCQX: GBTC) is a U.S.-based open-ended grantor trust, 
sponsored by Grayscale Investments, that invests exclusively in bitcoin – the 
underlying use of which is blockchain. Bitcoin Investment Trust is the first 
publicly quoted bitcoin investment enterprise, with its shares the first 
publicly quoted securities to be solely invested in and deriving value from the 
price of bitcoin. The company relieves investors of the challenges of buying, 
storing and securing bitcoin, which are taken care of through its traditional 
investment vehicle. This ensures shares are titled in the investors’ name and 
provides a structure for financial and tax advisers, while enabling easy 
transfer to beneficiaries under estate laws. Bitcoin Investment Trust has earned 
the distinction of being named one of OTC Market Group’s “OTCQX Best 50” for 
2017.
 
 Riot Blockchain (NASDAQ: RIOT) identifies unique projects in decentralized 
markets to invest in blockchain technology, focusing primarily on bitcoin and 
Ethereum blockchains. Its portfolio of investments includes Verady, a company 
providing cryptocurrency accounting and audit technology services using VeraNet. 
VeraNet enables individuals and companies to audit, account and report on 
blockchain assets, and provides a bridge between cryptocurrencies and 
traditional financial accounting. Tesspay is another Riot Blockchain company 
that is developing a blockchain-based escrow service for wholesale telecom 
carriers. A third company within the Riot Blockchain stable is Coinsquare, a 
leading Canadian digital currency exchange providing a user-friendly, secure and 
cost-efficient method of purchasing digital assets.
 
 Bitcoin Services (OTC: BTSC) focuses primarily on mining bitcoin, but also 
develops and sells blockchain software. The company recently established a new 
subsidiary, CryptoCapital Corp., a cryptocurrency holding enterprise that acts 
as a catalyst for cryptocurrency adoption and innovation. This subsidiary 
developed a cryptocurrency wallet that enables consumers to securely store 
multiple digital currencies within the same wallet. Bitcoin Services started 
mining its own cryptocurrency, called Dash, in the first quarter of 2017.
 
 On November 2, 2017, Marathon Patent Group (NASDAQ: MARA) announced that it had 
entered into a definitive purchase agreement to acquire full ownership of Global 
Bit Ventures Inc., a digital asset company using blockchain technology to mine 
cryptocurrencies. Marathon is an Intellectual Property (IP) licensing and 
commercialization company that acquires and manages IP rights for a diverse 
range of entities, including universities, large corporations and small 
companies. The company’s lifecycle of commercialization covers the discovery of 
opportunities and performing due diligence, protecting IP, providing capital, 
managing development, assisting with business plan execution and maximizing 
shareholder value.
 
 A bright future is predicted for blockchain technology, with its application 
expected to extend from purely financial transactions to facilitating business 
transactions in multiple industries. Companies in the blockchain industry are 
poised to significantly expand operations and increase shareholder value by 
capitalizing on the future growth of the market.
 
 For more information on Tapinator, visit 
Tapinator, Inc. (OTCQB: TAPM)
 
 About NetworkNewsWire
 NetworkNewsWire (NNW) is an information service that provides (1) access to our 
news aggregation and syndication servers, (2) NetworkNewsBreaks that summarize 
corporate news and information, (3) enhanced press release services, (4) social 
media distribution and optimization services, and (5) a full array of corporate 
communication solutions. As a multifaceted financial news and content 
distribution company with an extensive team of contributing journalists and 
writers, NNW is uniquely positioned to best serve private and public companies 
that desire to reach a wide audience of investors, consumers, journalists and 
the general public. NNW has an ever-growing distribution network of more than 
5,000 key syndication outlets across the country. By cutting through the 
overload of information in today’s market, NNW brings its clients unparalleled 
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 Please see full terms of use and disclaimers on the NetworkNewsWire website 
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 NNW & FNM HOLDS NO SHARES OF ANY COMPANY NAMED IN THIS RELEASE.
 
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 Source: NetworkNewsWire
    Tapinator Introduces New Subsidiary Focused on Decentralized 
Blockchain Apps 
Revolution Blockchain LLC to launch first product in Q2 
2018 New York, NY – PRNewswire - January 3, 2018 - Tapinator, Inc. (OTCQB:
TAPM), a leading developer 
and publisher of mobile games on the iOS, Google Play and Amazon platforms, 
today announces the formation of a new subsidiary, 
Revolution Blockchain, LLC, 
to develop and publish distributed apps and games that leverage blockchain 
technology.
 
 Revolution Blockchain’s first product is currently under development and 
scheduled to launch in the second quarter of this year. This product will 
leverage blockchain technology for both payment (i.e. the purchase & sale of 
virtual assets) and the storage of these assets via non-fungible tokens that 
live on the blockchain. The new subsidiary has also completed an initial private 
placement for $100,000 with an individual accredited investor resulting in the 
issuance of membership interests that are convertible into Tapinator’s common 
stock at a price of $0.25 per share.
 
 “We believe that we’re at the dawn of a new revolution where the applicability 
of blockchain technology will expand from currency trading to industry-changing 
applications and games,” commented Ilya Nikolayev, CEO of Tapinator. “The 
formation of our Revolution Blockchain subsidiary allows us to plant a hard 
stake in the ground and make a long-term commitment to the distributed app 
market. Our management team has been in the application development and 
publishing space for over ten years now and successfully made the transition 
from social/desktop to mobile ecosystems. Similarly, we
  now believe Tapinator is extremely well positioned and qualified to create early 
leadership within the decentralized apps market.” 
 Decentralized apps (or DApps) are applications which run on a P2P network of 
computers instead of on one single computer or server; eliminating the issues 
involved with having a central point of failure. They are considered to be a 
form of software program designed to function on the Internet without being 
controlled by a single entity. DApps can have front-end code and user interfaces 
written in any language, just like a traditional application, which can make 
calls to its backend.
 
 “We are very enthused about the crypto gaming products we have in development,” 
Nikolayev added. “As we get closer to the Q2 launch date, more details will be 
released.”
 
 The Ethereum Platform is currently the leading blockchain platform for DApps and 
allows developers to write smart contracts and decentralized applications where 
the developer chooses its own rules for ownership, transaction formats and 
transitions functions. Multiple types of DApps are now being created across 
multiple categories, including finance, governance, community, legal, health, 
education and gaming.
 
 Specifically, as it relates to Tapinator’s core business of gaming, players can 
currently invest thousands of hours in games to build up powerful or unique 
in-game assets, and yet they have no ownership over them. Given recent industry 
concerns over loot crates and skins gambling, the ownership and control of 
in-game items has become a real issue for the $100+ billion games industry. 
Blockchain-based gaming apps provide an increasingly real solution to these 
issues.
 According to CoinMarketCap, the aggregate market value of cryptocurrencies 
increased from $17.7 billion to over $600 billion in 2017, which clearly 
indicates the rising interest in adoption of blockchain and cryptocurrency.
 
 About Tapinator
 Tapinator develops and publishes mobile games and DApps on the iOS, Google Play, 
Amazon, and Etherium platforms. Tapinator’s portfolio includes over 300 mobile 
gaming titles that, collectively, have achieved over 450 million player 
downloads, including games such as ROCKY™, Video Poker Classic, Solitaire Dash, 
and Dice Mage. Tapinator generates revenues through the sale of branded 
advertisements and via consumer app store transactions. Founded in 2013, 
Tapinator is headquartered in New York, with product development teams located 
in the United States, Germany, Pakistan, Indonesia, Russia and Canada. Consumers 
can find high-quality mobile entertainment wherever they see the ‘T’ character 
logo, or at http://www.Tapinator.com.
 
 Forward-Looking Statements
 To the extent that statements contained in this press release are not 
descriptions of historical facts regarding Tapinator, they are forward-looking 
statements reflecting the current beliefs and expectations of management made 
pursuant to the safe harbor provisions of the Private Securities Litigation 
Reform Act of 1995. Words such as “believe,” "may," "will" "expect," 
"anticipate," "estimate," "intend," and similar expressions (as well as other 
words or expressions referencing future events, conditions or circumstances) are 
intended to identify forward-looking statements. Forward-looking statements in 
this release involve substantial risks and uncertainties that could cause the 
next stage of our development, the deleveraging and strengthening of our balance 
sheet and the execution of our organic growth strategy to differ significantly 
from those expressed or implied by the forward-looking statements. Such risks 
and uncertainties include, among others, whether Revolution Blockchain will be 
successful in launching its first product by the second quarter of 2018, if at 
all, and whether such product will be well received in the marketplace, our 
belief that we are at the dawn of a revolution where the applicability of 
blockchain technology will expand from currency trading to industry-changing 
applications and games and our belief that we are well positioned to become a 
leader within the decentralized apps market. Tapinator undertakes no obligation 
to update or revise any forward-looking statements. The quoting and trading of 
the Company's common stock on the OTC Market Group's OTC Link quotation system 
is often thin and characterized by wide fluctuations in trading prices, due to 
many factors that may have little to do with the Company's operations or 
business prospects. As a result, there may be volatility in the market price of 
the shares of the Company's common stock for reasons unrelated to operating 
performance. Moreover, the OTC Market Group's OTC Link quotation system is not a 
stock exchange, and trading of securities on it is often more sporadic than 
trading of securities listed on the NASDAQ Stock market or another securities 
exchange. Accordingly, stockholders may have difficulty reselling any of their 
shares. For a further description of the risks and uncertainties that could 
cause actual results to differ from those expressed in these forward-looking 
statements, as well as risks relating to the business of the Company, see 
Tapinator's Risk Factors which are available within the disclaimers section of 
Tapinator.com.
 
 Contact:
 investor.relations@tapinator.com
 (914) 930-6232
     Mobile Gaming Acquisitions on Pace to Boom 
in 2018
 
 New York, NY – December 6, 2017 – 
NetworkNewsWire.com News 
Coverage:  A recently released report projects that revenue from the 
global mobile games market will reach $40.6 billion in 2017, which is an 
increase of more than $10 billion from 2015 (http://nnw.fm/d8LBZ). Mobile gaming 
is unarguably the hottest, fastest-growing sector within the
  gaming 
market, and traditional gaming companies are jumping in with big M&A action, 
buying up smaller creative players in order to develop expertise and market 
share in the mobile games arena. Looking forward to 2018 and beyond, continued 
mobile games acquisition fervor could benefit up-and-coming companies like 
Tapinator, Inc. (OTCQB: TAPM), as giants in the space like Tencent 
Holdings Limited (OTC: TCEHY), Microsoft Corp. (NASDAQ: MSFT), Take-Two 
Interactive Software, Inc. (NASDAQ: TTWO), Zynga Inc. (NASDAQ: ZNGA) and others 
continue their significant M&A activity within the mobile games space. 
 Tapinator, Inc. (OTCQB: TAPM) is a developer and publisher of mobile 
games on the iOS, Google Play and Amazon platforms with many assets and 
advantages in place to attract the M&A interest of bigger companies. Tapinator’s 
portfolio encompasses more than 300 mobile gaming titles that have, 
collectively, amassed more than 450 million player downloads. As of Q3 2017, 
Tapinator’s expansive number of engaged users equated to 11.7 million monthly 
active players. Additionally, the company possesses three very strong franchise 
games (“Video Poker Classic,” “Dice Mage” and “Solitaire Dash”), and it has an 
exciting pipeline of Full-Featured Games scheduled to launch now through Q2 of 
2018. It's also notable that TAPM’s Full-Featured Games bookings increased by 
255 percent for the nine-month period ended Sept. 30, 2017.
 
 Furthermore, Tapinator recently announced (http://nnw.fm/krl2P) that “Virtual 
Mom: Happy Family 3D,” one of the recent games released through its Rapid-Launch 
Games division—collaboratively developed and published with TapSim Game 
Studio—has become one of Google Play’s Top 100 games in the United States. This 
game enables players to simulate some of the endless tasks associated with 
motherhood. As of Nov. 28, “Virtual Mom” had logged more than 600,000 downloads 
since its Nov. 8 launch and had locked in the No. 5 slot for the “Adventure 
Games” category within the Google Play U.S. Games Charts. “Virtual Mom” has 
further experienced impressive performance on an international level, becoming 
the No. 34 top game in Brazil, the No. 102 top game in China and the No. 97 top 
game in Russia.
 
 "The global success of ‘Virtual Mom: Happy Family’ is a great indication of the 
universal nature of motherhood. It represents a fun, entertaining way for both 
moms and non-moms alike to get a small virtual taste of the incredible hard work 
performed by mothers around the globe on a daily basis,” Tapinator CEO Ilya 
Nikolayev said, as quoted in the press
  release. “The game's rise is also a testament to the importance of 'Girl Gamers' 
as an audience within the mobile gaming ecosystem. Given the title's initial 
success, we intend to continue to improve the game, release additional content 
and potentially expand upon our 'Happy Family' game series.” 
 Another recent announcement (http://nnw.fm/kuhL5) details Tapinator’s recent 
partnership with the Germany-based Robot Cake Games, through which TAPM has 
acquired the rights to publish “ColorFill,” a unique puzzle game designed to 
attract the fans of games like Sudoku and Minesweeper. Through this partnership, 
Tapinator has received the publication rights for additional future Robot Cake 
games, as well, for a period of at least one year. “ColorFill,” the first to be 
released under the Tapinator banner through this partnership, has been soft 
launched in Canada and Australia and is slated for worldwide release on Dec. 7.
 
 Additional Tapinator titles hitting the scene during Q1 and Q2 2018 include 
“Divide & Conquer” and “Fusion Heroes. The company also recently released two 
new full-featured games: “Big Sport Fishing 2017” and “Dice Mage 2.” with “Big 
Sport Fishing 2017” amassing more than 520,000 player downloads within the first 
week of its global release and with “Big Sport Fishing” and “Dice Mage 2” both 
being singled out as “New Games We Love” on the Apple iOS platform (http://nnw.fm/Xy3V5).
 
 Tapinator has been lauded as “One to Watch” in the mobile games market, 
receiving considerable attention with its hundreds of thousands of daily 
downloads on the iOS, Google Play and Amazon platforms. The company’s business 
strategy involves creating segment-leading full-featured games, like “ROCKY™” 
and “Solitaire Dash,” that result in long-term player retention and that produce 
attractive ROIs.
 
 The company continues generating enticing and predictable returns through 
consumer app store transactions and the sale of branded advertisements, with its 
diversified revenue resources including 51 percent from in-game advertising and 
49 percent from consumer purchases made through app stores. Advertisements 
placed within Tapinator’s games are strategically limited to only appear between 
game levels, which aids in fostering player retention. Game participants are 
further induced to participate in viewing video ads on a rewards basis.
 Through its Full-Featured games model, Tapinator is creating sustainable, 
franchise-like games that each have the potential to bring in $100 million or 
more in revenues and which boast product lifespans of at least five years. TAPM 
employs a set of proprietary dynamic development and marketing processes 
factored on gaming category, approximated player retention and predicted player 
profitability.
 
 Headquartered in New York, Tapinator has product development teams in the U.S., 
Germany, Pakistan, Indonesia, Russia and Canada. Among its current endeavors, 
the company is actively exploring virtual reality and augmented reality 
opportunities and has exploratorily released various prototype virtual reality 
games to gather data before pursuing a more significant product in this 
category. Tapinator additionally intends to pursue publishing transactions that 
leverage its network, platform relationships and operational expertise, and 
management is delving into significant opportunities to expand the company’s 
gaming IP to new platforms like Steam and to leading messaging apps.
 
 All of these attributes, achievements and pursuits make Tapinator an attractive 
potential M&A target for larger players seeking a piece of the mobile gaming 
pie—and such companies have been in plentiful supply.
 
 Companies like Tencent Holdings Limited (OTC: TCEHY) have made significant 
acquisitions in the mobile games space in recent years, such as the 
much-publicized 2016 majority stake acquisition of SuperCell to the tune of $8.6 
billion. Microsoft (NASDAQ: MSFT) is certainly no stranger to big acquisitions, 
and near the end of 2014 the tech giant finalized its acquisition of Mojang, the 
creator of “Minecraft,” for $2.5 billion. In February 2017, Take-Two Interactive 
(NASDAQ: TTWO) made its move into the mobile gaming space with a $275.9 million 
acquisition of Social Point, while even more recently—in early November 
2017—gaming giant Zynga (NASDAQ: ZNGA) announced it had entered into an 
agreement to acquire the mobile card game studio belonging to Peak Games for 
$100 million.
 
 These are just a few examples of big players sitting up, taking notice and 
taking action to cash in on the red-hot mobile games market. As 2018 draws 
nearer and mobile games continue to ever more firmly establish a stronghold as 
the fastest-growing sector within the gaming space, continued acquisition action 
could spell good news for micro-cap companies like Tapinator.
 
 For more information on Tapinator, visit 
Tapinator, Inc. (OTCQB: TAPM)
 
 About NetworkNewsWire
 NetworkNewsWire (NNW) is an information service that provides (1) access to our 
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corporate news and information, (3) enhanced press release services, (4) social 
media distribution and optimization services, and (5) a full array of corporate 
communication solutions. As a multifaceted financial news and content 
distribution company with an extensive team of contributing journalists and 
writers, NNW is uniquely positioned to best serve private and public companies 
that desire to reach a wide audience of investors, consumers, journalists and 
the general public. NNW has an ever-growing distribution network of more than 
5,000 key syndication outlets across the country. By cutting through the 
overload of information in today’s market, NNW brings its clients unparalleled 
visibility, recognition and brand awareness. NNW is where news, content and 
information converge.
 
 Please see full terms of use and disclaimers on the NetworkNewsWire website 
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result of various factors, and other risks identified in a company's annual 
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Securities and Exchange Commission. You should consider these factors in 
evaluating the forward-looking statements included herein, and not place undue 
reliance on such statements. The forward-looking statements in this release are 
made as of the date hereof and NNW and FNM undertake no obligation to update 
such statements.
 
 NetworkNewsWire (NNW) is affiliated with the Investor Based Brand Network (IBBN).
 
 About IBBN
 Over the past 10+ years we have consistently introduced new network brands, each 
specifically designed to fulfil the unique needs of our growing client base and 
services. Today, we continue to expand our branded network of highly influential 
properties, leveraging the knowledge and energy of specialized teams of experts 
to serve our increasingly diversified list of clients.
 
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www.InvestorBasedBrandNetwork.com
 
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 News Source: NetworkNewsWire
 
 Tapinator Announces Full-featured Games Pipeline Through Q1 
2018
 
Launches Include Updates to Existing Hit Games and New 
Title Releases New York, NY – PRNewswire - November 30, 2017 - Tapinator, Inc. (OTCQB:
TAPM), a leading developer 
and publisher of mobile games on the iOS, Google Play and Amazon platforms, 
today announces its Full-Featured Games pipeline through Q2 2018. As the Company 
previously announced, Full-Featured Games bookings grew by 255% for the 
nine-month period ended September 30, 2017. Given this significant growth, the 
Company's Full-Featured Games strategy is two-fold: (i) release updates to 
existing hit games that continue to optimize these products in terms of 
engagement and monetization; and (ii) release new games with home run and/or 
evergreen potential.
 
 With regards to updates to existing hit games, the Company is announcing the 
following:
 
 Solitaire Dash
 
 Tapinator has just released a major content update to its tripeaks solitaire 
game, Solitaire Dash, which represents the most significant update since the 
game's launch earlier this year. The update introduces brand new functionality 
for the
  game's engaged players including Challenge Mode, which is used to unlock a set 
of newly introduced Bonus Tracks. Our strategy is to build upon the game's solid 
retention metrics by offering players additional metagame functionality, which 
ties into the product's monetization systems. 
 Video Poker Classic
 
 Within the next several weeks, Tapinator will be releasing an update to its 
evergreen casino game, Video Poker Classic. This product is the top rated video 
poker game on mobile devices and is a top 125 Casino game on Apple's iOS 
platform. The update will include optimization for Apple's iPhone X device as 
well as improvements to the in-game balancing/economy. Our strategy is to 
continue establishing our position as one of the leading video poker games and a 
top casino title on mobile.
 
 With respect to new titles, the Company is announcing an exciting product 
roadmap with four new game properties to be released through the next two 
quarters:
 
 ColorFill
 
 To be released on December 7th, in time for the holiday shopping season, 
ColorFill is a revolutionary freemium puzzle game that blends elements of 
Minesweeper, Sudoku, and 2048 to create a new classic.
 
 Game Trailer: https://youtu.be/D6o0vGiXBHc
 
 Fusion Heroes
 
 To be released in January 2018, craft a robo-hero to take on an endless horde of 
battle droids in this fast-paced RPG. Take on missions, find loot, and unlock an 
arsenal of cannons, missiles, lasers, and more.
 
 Game Trailer: https://youtu.be/8ZqcjZe1c4g
 
 Synn
 
 To be released in April 2018, Synn combines unique puzzle gameplay that 
manipulates the effect of gravity with beautiful artwork reminiscent of classics 
such as Monument Valley and Fez.
 
 Divide & Conquer
 
 To be released in May 2018, Divide & Conquer is a synchronous, multiplayer 
strategy game and is our most ambitious title to date. The game represents a 
unique combination of synchronous multiplayer battles and long-term progress via 
unit upgrades and unlocks.
 
 About Tapinator
 
 Tapinator develops and publishes mobile games on the iOS, Google Play, and 
Amazon platforms. Tapinator's portfolio includes over 300 mobile gaming titles 
that, collectively, have achieved over 450 million player downloads, including 
games such as ROCKY™, Video Poker Classic, Solitaire Dash, and Dice Mage. 
Tapinator generates revenues through the sale of branded advertisements and via 
consumer app store transactions. Founded in 2013, Tapinator is headquartered in 
New York, with product development teams located in the United States, Germany, 
Pakistan, Indonesia, Russia and Canada. Consumers can find high-quality mobile 
entertainment wherever they see the 'T' character logo, or at http://www.Tapinator.com.
 
 Forward-Looking Statements
 
 To the extent that statements contained in this press release are not 
descriptions of historical facts regarding Tapinator, they are forward-looking 
statements reflecting the current beliefs and expectations of management made 
pursuant to the safe harbor provisions of the Private Securities Litigation 
Reform Act of 1995. Words such as "believe," "may," "will" "expect," 
"anticipate," "estimate," "intend," and similar expressions (as well as other 
words or expressions referencing future events, conditions or circumstances) are 
intended to identify forward-looking statements. Forward-looking statements in 
this release involve substantial risks and uncertainties that could cause the 
next stage of our development, the deleveraging and strengthening of our balance 
sheet and the execution of our organic growth strategy to differ significantly 
from those expressed or implied by the forward-looking statements. Such risks 
and uncertainties include, among others, our belief that our existing mobile 
games will continue to be well received by mobile game players and that our 
games in development will be successfully launched. Tapinator undertakes no 
obligation to update or revise any forward-looking statements. The quoting and 
trading of the company's common stock on the OTC Market Group's OTC Link 
quotation system is often thin and characterized by wide fluctuations in trading 
prices, due to many factors that may have little to do with the company's 
operations or business prospects. As a result, there may be volatility in the 
market price of the shares of the company's common stock for reasons unrelated 
to operating performance. Moreover, the OTC Market Group's OTC Link quotation 
system is not a stock exchange, and trading of securities on it is often more 
sporadic than trading of securities listed on the NASDAQ Stock market or another 
securities exchange. Accordingly, stockholders may have difficulty reselling any 
of their shares. For a further description of the risks and uncertainties that 
could cause actual results to differ from those expressed in these 
forward-looking statements, as well as risks relating to the business of the 
company, see Tapinator's Risk Factors which are available within the disclaimers 
section of Tapinator.com.
 
 Contact:
 Andrew Merkatz, President
 investor.relations@tapinator.com
 (914) 930-6232
 
 SOURCE Tapinator, Inc.
     Highly Anticipated Game Releases Could 
Heat Up Investor Interest in the Mobile Gaming Sector
 
 New York, NY – November 7, 2017 – 
NetworkNewsWire.com News 
Coverage:  The video games market is a unique one in that the success 
of individual companies is primarily driven by the release of hit games, leading 
to significant ebb and flow as new games are either embraced or panned by 
players. For this reason, many have long considered mobile gaming companies to 
be poor candidates for venture capital funding. However, there are always 
exceptions, and various mobile
  gaming 
stocks have proven their strength and longevity in the marketplace. Players like
Tapinator, Inc. (OTCQB:TAPM), Nintendo Co., Ltd. (OTC: NTDOY), Zynga, 
Inc. (NASDAQ: ZNGA), Glu Mobile, Inc. (NASDAQ: GLUU) and Electronic Arts, Inc. 
(NASDAQ: EA) have shown their staying power and are among standout public 
companies gaining market share within the videogame industry. Each of these 
entities is currently gearing up to once again raise investor interest with 
highly anticipated new game releases coming down the pipe. 
 In the mobile games industry, it is quality rather than quantity that drives the 
potential of profitability, as evidenced by the huge success of entities like 
Finnish game developer Supercell. Tencent Holdings (OTC: TCEHY) purchased an 
84-percent stake in Supercell in 2016 for $8.6 billion. At that time, the 
transaction valued Supercell at a whopping $10.2 billion (http://nnw.fm/t2Bal). 
Incredibly, Supercell only has four games in the marketplace. Nevertheless, it 
is a giant in the mobile gaming industry due to the success of those titles, 
which have produced a lifetime average of $1.15 billion in revenue solely on the 
iOS platform, as reported by VentureBeat (http://nnw.fm/lNO37).
 
 Other companies are similarly striving to find success with well-designed, 
user-hooking mobile games that cater the modern gamer. For 
Tapinator, Inc. (OTCQB:TAPM), the upcoming releases of “ColorFill,” a 
unique puzzle game which is set to launch in December 2017, and other new titles 
are set to arouse interest among both gamers and investors.
 
 Tapinator is a leading developer and publisher of mobile games on the iOS, 
Google Play and Amazon platforms, engaging millions of players worldwide with 
its portfolio of more than 300 mobile games. Again, quantity doesn’t always 
equate to success, but it’s important to note that Tapinator’s games have 
collectively amassed more than 400 million player downloads and counting.
 
 Most recently the company announced (http://nnw.fm/kuhL5) its partnership with 
Hanover, Germany-based development studio Robot Cake Games. Through this 
partnership, Tapinator has acquired the rights to publish “ColorFill,” a 
distinctive puzzle game aimed at attracting fans of games like Minesweeper, 
Sudoku and other popular puzzle titles.
 
 The partnership also gives Tapinator the right to publish future Robot Cake 
titles for a period of at least one year, with “ColorFill” being among the first 
to roll-out under the Tapinator banner. “ColorFill” is currently being soft 
launched in Canada and Australia, and the game is slated to hit the global 
landscape on December 7, 2017, just in time for the holiday shopping season.
  "We have known the team at Robot Cake for several years and have been highly 
impressed with their hard work, creativity and the quality of their products. We 
are excited to announce the beginning of a long-term partnership that we believe 
will result in future successful, top grossing game launches,” Tapinator CEO 
Ilya Nikolayev said in announcing the partnership with Robot Cakes. “We at 
Tapinator are fans of ‘ColorFill's’ innovative gameplay and are excited to 
partner with Robot Cake to bring this unique title to millions of app store 
players. ‘ColorFill’ is our first release with Robot Cake and we expect that it 
will be the first of many. We look forward to providing updates on other 
scheduled releases from this partnership in early 2018.”
 
 Other new Tapinator titles coming up during Q4 2017 and Q1 2018 include “Divide 
& Conquer” and “Fusion Heroes.” The company also recently released two new 
Full-Featured Games, “Big Sport Fishing 2017” and “Dice Mage 2.” “Big Sport 
Fishing 2017” scored over 520,000 player downloads within the first week of its 
worldwide release, and both it and “Dice Mage 2” were distinguished as “New 
Games We Love” on the Apple iOS platform (http://nnw.fm/Xy3V5).
 
 Tapinator has been hailed as “One to Watch” (http://nnw.fm/Hv38g) within the 
mobile gaming market, garnering considerable notice with hundreds of thousands 
of daily downloads on the iOS, Google Play and Amazon platforms. Through 
consumer app store transactions and the sale of branded advertisements, the 
company continues generating attractive and predictable returns.
 
 Tapinator’s business strategy includes the creation of best-in-segment 
Full-Featured Games that garner long-term player retention and produce higher 
ROIs—games like “ROCKYTM” and “Solitaire Dash.” Employing this Full-Featured 
Games model, the company is able to create sustainable, franchise-esque games 
with the potential of bringing in $100 million+ each and boasting product life 
spans of five years or greater. Tapinator uses a set of proprietary dynamic 
development and marketing processes that are factored on gaming category, 
estimated player retention and projected player profitability.
 
 The company’s diversified revenue resources include 54 percent that comes from 
in-game advertising and 46 percent that stems from consumer purchases made via 
app stores. Within the company’s games, advertising placement is strategically 
limited to appear only between game levels, which helps bolster player 
retention, and players are further enticed to participate in watching video ads 
on a rewards basis.
 
 Additionally, Tapinator is actively exploring opportunities in virtual reality (VR) 
and augmented reality (AR) and has released several prototype virtual reality 
games on an exploratory level in order to gather data before pursuing a more 
significant product in this area. The company further plans to pursue additional 
publishing opportunities that leverage its large player network, platform 
relationships and operational expertise.
 
 Another highly anticipated mobile games release on the radar, and one likely to 
generate notable investor buzz, is coming soon from Nintendo (OTC: NTDOY). An 
undeniable pioneer in the video game world, Nintendo recently made its most 
significant move yet in mobile gaming with the announcement of plans to add 
“Animal Crossing: Pocket Camp” as its third title for smartphones. The game is 
scheduled to launch in late November and is anticipated to be a long-term cash 
generator for Nintendo. It will be available as a free download for both iOS and 
Android and will feature in-game purchases.
 
 Nintendo’s stock has climbed 80 percent during 2017, and Goldman Sachs has 
estimated that an “Animal Crossing” mobile title could bring in twice as much 
revenue as Nintendo’s two previous smartphone games combined. The company has 
announced its intention to launch between two and three smartphone games per 
year going forward.
 
 Meanwhile, mainstay mobile games player Zynga (NASDAQ: ZNGA) has commenced a 
soft launch of a sequel to its hugely popular game “Words With Friends.” “Words 
With Friends 2” features various updates, including new game modes and 50,000 
new words added to the game dictionary. During 2017, Zynga’s stock price per 
share has risen from $2.69 in early January to $3.88 on November 2, reflecting, 
at least in part, the interest generated by this release. When “Words With 
Friends 2” launches worldwide, investor attention will likely increase.
 
 For Glu Mobile (NASDAQ: GLUU), it is hoped that the upcoming release of “The 
Swift Life” – scheduled for release in late 2017, according to company 
information, without a hard-and-fast specified launch date - will generate 
significant buzz and investor interest. More a social environment and digital 
entertainment platform for Taylor Swift fans than an outright game, “The Swift 
Life” chiefly lets fans of the Grammy winner connect and interact with each 
other as well as with the star herself through message boards, quizzes and other 
such features. The project marks a departure from the format of Glu Mobile’s 
prior celebrity-focused games and will actually be the company’s first pop 
culture celebrity app to be unveiled in 2017, as some of its previous celeb-game 
efforts didn’t fare so well. Because of Taylor Swift’s astronomical fan 
following and the app’s format of being a social network rather than a game, 
those in the know believe it has a very good chance of being a successful and 
profitable app for Glu Mobile.
 
 Another hugely popular full-featured game that is currently in soft launch is 
“The Sims Mobile” from Electronic Arts (NASDAQ: EA). This mobile version of the 
popular life simulation game could well prove to be—and likely will be—as 
enormously successful as its full-featured counterpart. Electronic Arts’ stock 
price has been steadily climbing for several years and has continued that trend 
in earnest during 2017, rising from $80.784 on January 1 to $115.21 on November 
1. The release of the wildly popular “Sims” in mobile version can only serve to 
bolster that growth.
 
 The launches of these highly anticipated mobile games are likely to kindle 
significant interest among investors, proving once again that mobile gaming 
stocks belong in the publicly traded arena. When it comes to savvy and 
successful game launches, mobile gaming companies like Tapinator demonstrate 
that they are certainly not playing around
 
 For more information on Tapinator, visit 
Tapinator, Inc. (OTCQB:TAPM)
 
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made as of the date hereof and NNW and FNM undertake no obligation to update 
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 About IBBN
 Over the past 10+ years we have consistently introduced new network brands, each 
specifically designed to fulfil the unique needs of our growing client base and 
services. Today, we continue to expand our branded network of highly influential 
properties, leveraging the knowledge and energy of specialized teams of experts 
to serve our increasingly diversified list of clients.
 
 Please feel free to visit the Investor Based Brand Network (IBBN) 
www.InvestorBasedBrandNetwork.com
 
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 News Source: NetworkNewsWire
   ------------------------------------------
Recent TAPM News   Tapinator Announces Publishing Partnership with Robot Cake 
Games
Acquires the right to publish unique puzzle game, 
ColorFill, launching December 2017 New York, NY – PRNewswire - November 2, 2017 - Tapinator, Inc. (OTCQB:
TAPM), a leading developer 
and publisher of mobile games on the iOS, Google Play and Amazon platforms, 
today announces that it has entered into a partnership with game developer Robot 
Cake Games. Robot Cake is a development studio based in Hanover, Germany, and is 
the creator of high-quality, best-in-class mobile titles.
 
 As part of Tapinator's partnership with Robot Cake, Tapinator has acquired the 
right to publish future Robot Cake titles for a period of at least 12 months. 
The first game that Tapinator will publish under this agreement is ColorFill, a 
unique puzzle game designed to become a new favorite for fans of Minesweeper, 
Sudoku, and other classic puzzle titles. ColorFill is currently in soft launch 
in Canada and Australia, and will launch globally on December 7, 2017, in time 
for the holiday shopping season.
  
 "We have known the team at Robot Cake for several years and have been highly 
impressed with their hard work, creativity and the quality of their products. We 
are excited to announce the beginning of a long-term partnership that we believe 
will result in future successful, top grossing game launches. We at Tapinator 
are fans of ColorFill's innovative gameplay and are excited to partner with 
Robot Cake to bring this unique title to millions of app store players. 
ColorFill is our first release with Robot Cake and we expect that it will be the 
first of many. We look forward to providing updates on other scheduled releases 
from this partnership in early 2018," said, Tapinator CEO Ilya Nikolayev.
 
 About Tapinator
 
 Tapinator develops and publishes mobile games on the iOS, Google Play, and 
Amazon platforms. Tapinator's portfolio includes over 300 mobile gaming titles 
that, collectively, have achieved over 400 million player downloads, including 
games such as ROCKY™, Video Poker Classic, Solitaire Dash, and Dice Mage. 
Tapinator generates revenues through the sale of branded advertisements and via 
consumer app store transactions. Founded in 2013, Tapinator is headquartered in 
New York, with product development teams located in the United States, Germany, 
Pakistan, Indonesia, Russia and Canada. Consumers can find high-quality mobile 
entertainment wherever they see the 'T' character logo, or at http://www.Tapinator.com.
 
 About Robot Cake Games
 
 Robot Cake Games is a game development studio based in Hannover, Germany. The 
Company's mission is to create great games and always strive to develop the best 
mobile experience possible.
 
 Forward-Looking Statements
 
 To the extent that statements contained in this press release are not 
descriptions of historical facts regarding Tapinator, they are forward-looking 
statements reflecting the current beliefs and expectations of management made 
pursuant to the safe harbor provisions of the Private Securities Litigation 
Reform Act of 1995. Words such as "believe," "may," "will" "expect," 
"anticipate," "estimate," "intend," and similar expressions (as well as other 
words or expressions referencing future events, conditions or circumstances) are 
intended to identify forward-looking statements. Forward-looking statements in 
this release involve substantial risks and uncertainties that could cause the 
next stage of our development, the deleveraging and strengthening of our balance 
sheet and the execution of our organic growth strategy to differ significantly 
from those expressed or implied by the forward-looking statements. Such risks 
and uncertainties include, among others, our belief that ColorFill will be well 
received by mobile game players. Tapinator undertakes no obligation to update or 
revise any forward-looking statements. The quoting and trading of the company's 
common stock on the OTC Market Group's OTC Link quotation system is often thin 
and characterized by wide fluctuations in trading prices, due to many factors 
that may have little to do with the company's operations or business prospects. 
As a result, there may be volatility in the market price of the shares of the 
company's common stock for reasons unrelated to operating performance. Moreover, 
the OTC Market Group's OTC Link quotation system is not a stock exchange, and 
trading of securities on it is often more sporadic than trading of securities 
listed on the NASDAQ Stock market or another securities exchange. Accordingly, 
stockholders may have difficulty reselling any of their shares. For a further 
description of the risks and uncertainties that could cause actual results to 
differ from those expressed in these forward-looking statements, as well as 
risks relating to the business of the company, see Tapinator's Risk Factors 
which are available within the disclaimers section of Tapinator.com.
 
 Contact:
 Andrew Merkatz, President
 Tapinator Investor Relations
 Investor.Relations@Tapinator.com
 +1-914-930-6232
 
 SOURCE Tapinator, Inc.
 
     These 5 Mobile Gaming Stocks Aren’t 
Playing Around
 
 New York, NY – October 17, 2017 – 
NetworkNewsWire.com News 
Coverage:  Everywhere you go these days, heads are bent over 
smartphones and tablets—shopping, checking Facebook, scanning news headlines, 
watching movies, accessing banking information, checking emails and, of course, 
gaming. Though it was once a wide-spread belief that a mobile gaming
  enterprise 
could not survive as a publicly traded company, the tide has turned. Several 
leading brands in the industry are proving they can not only survive, but can 
thrive as publicly traded entities in the global gaming market. As public mobile 
gaming stocks continue gaining market share within the videogame industry, 
companies like 
Tapinator, Inc. (OTCQB: TAPM) (Tapinator Profile), Zynga, Inc. (NASDAQ: 
ZNGA), Electronic Arts, Inc. (NASDAQ: EA), Glu Mobile, Inc. (NASDAQ: GLUU) and 
Activision Blizzard, Inc. (NASDAQ: ATVI) are showing they mean business in this 
stalwart, promising market. 
 In the past, debates have abounded over whether venture capital funding was the 
right thing for mobile gaming companies because, essentially, having hit games 
was the determining factor in whether or not they would find success. While that 
is still fundamentally true, mobile gaming companies have figured a few things 
out to greatly bolster their profitability—like how to cash in on in-game 
advertising, how to sustainably acquire users, how to employ user-friendly 
monetization methods, and how to successfully and effectively integrate brands 
into their games.
 
 Investors are certainly feeling friendlier toward mobile games companies, and 
the market outlook is rosy. An
annual report released by Juniper Research in February 2017 predicted the 
overall videogame market (including both mobile and PC games) would grow to $132 
billion in revenues by 2021. A
Global Games Market Report released by Newzoo in April 2017 projected global 
game revenues would reach $108.9 billion during 2017—an increase of 7.8 percent 
from 2016. Within the global gaming market, mobile gaming has proven to be the 
most profitable segment, grabbing 42 percent of the market share. By 2020, the 
same Newzoo report predicts, mobile gaming will amount to more than half of the 
total games market worldwide.
 
 For companies like 
Tapinator, Inc. (OTCQB: TAPM), it’s all good news.
 
 Engaging millions of players with its diversified portfolio of over 300 mobile 
games, Tapinator is generating alluring and predictable returns through the sale 
of branded advertisements and consumer app store transactions. Hundreds of 
thousands of daily downloads on the iOS, Google Play and Amazon platforms have 
made Tapinator “One 
to Watch” in the mobile gaming market.
 
 The business strategy employed by Tapinator includes creating segment-leading 
full-featured games, like “ROCKY™” and “Solitaire Dash,” that give gamers 
unique, in-depth content as well as fostering long-term player retention and 
producing higher ROIs. This full-featured games model makes it possible for 
Tapinator to create potentially $100 million+ franchise-type games that are 
sustainable and have product lifespans of five years or more. The company 
utilizes a set of proprietary dynamic development and marketing processes that 
are factored on gaming category, estimated player retention, and
  projected 
player profitability. In a press release earlier this month, the company said it 
expects Full-Featured Games Bookings to increase by more than 200% in 2017 as 
compared to 2016 (http://nnw.fm/LW8yt). 
 Tapinator recently launched two new full-featured games: “Big Sport Fishing 
2017” - which had more than 520,000 player downloads within the first seven days 
of its global release - and “Dice Mage 2.” Both were recognized as “New Games We 
Love” on the Apple iOS platform, as noted in a recent press release announcing 
updates to Dice Mage 2 (http://nnw.fm/Xy3V5).
 
 Additionally, Tapinator’s Rapid-Launch Games division recently experienced a 
spike in player interest with the launch of “Fidget Spinner Superhero” and 
“Scary Shark Evolution 3D.”
 
 Coming up during Q4 2017 and Q1 2018, Tapinator is scheduled to release four new 
titles: “ColorFill,” “Divide & Conquer,” “Shadowborne” and “Fusion Heroes.” The 
formula behind these games consists of a combination of proven gameplay 
elements; class-leading monetization systems; and the creative magic of the 
robust team of developers, strategists and product specialists that is 
Tapinator’s backbone.
 
 Diversified revenue sources for Tapinator include 54 percent derived from 
in-game advertising and 46 percent from consumer purchases made through app 
stores. Advertising placement is strategically limited to appear between game 
levels, and video ads additionally play on a rewards basis that is directly tied 
to game currency.
 
 The company is currently exploring promising opportunities in virtual reality 
and augmented reality and has exploratorily released several prototype virtual 
reality games to gather data before pursuing a more significant product in this 
category. Tapinator further intends to pursue publishing transactions leveraging 
its network, platform relationships and operational prowess and is additionally 
exploring notable gaming IP expansion opportunities to new platforms like Steam 
and to leading messaging apps.
 
 While Tapinator may yet be an unknown name to some (though that isn’t likely to 
remain true for long), both gamers and non-gamers alike easily recognize the 
name of Zynga, Inc. (NASDAQ: ZNGA), the developer behind such hugely popular 
games as “FarmVille” and “Words with Friends.” It hasn’t always been smooth 
sailing for Zynga, but the stock price for this social games leader has been on 
the rise, going from less than $3 to more than $4 over the course of the past 
year. Part of this success may be attributed to the company appointing Frank 
Gibeau, former executive at Electronic Arts Inc. (NASDAQ: EA), as its new CEO in 
March 2016. Various other former EA execs were then brought aboard by Gibeau, 
and attention was turned to live operations and increasing the revenues of 
Zynga’s existing properties instead of gambling on expensive new launches.
 
 Meanwhile, EA’s stock price has been on an incredible upward climb for several 
years now, steadily soaring from less than $15 at the commencement of 2013 to 
breaking the $120 mark this year. The company’s portfolio includes such 
chartbusting gaming brands as “The Sims,” “Madden NFL,” “EA SPORTS FIFA,” 
“Battlefield,” “Dragon Age” and “Plants vs. Zombies.”
 
 Like Zynga, Glu Mobile Inc. (NASDAQ: GLUU) has had ups and downs, but it, too, 
seems to be making a steady recovery, having dropped below $2 at one point this 
year but then climbed above $4 and, to date, stayed there. Glu Mobile’s focus is 
on creating original IP games, with a portfolio that includes “Contract Killer,” 
“Cooking Dash,” “Deer Hunter,” “Diner Dash,” “Dino Hunter: Deadly Shores,” 
“Eternity Warriors,” “Frontline Commando” and more. The company additionally 
offers branded IP games that include “Kim Kardashian: Hollywood,” “Sniper X with 
Jason Statham,” “Gordon Ramsey Dash” and “Britney Spears: American Dream.”
 
 Another interactive games player that has enjoyed a steady upward climb in 
recent years is Activision Blizzard, Inc. (NASDAQ: ATVI), the creator of such 
blockbuster franchises as “Call of Duty,” “Skylanders” and “Destiny.” Activision 
Blizzard’s stock price was below $11 at the commencement of 2013; this year, the 
company’s stock has broken $66.
 
 The global gaming industry is certainly going strong, with mobile gaming taking 
an increasingly large bite of the market share with every passing year. The 
outlook is good and the future is bright in this thriving industry, and the 
aggressive, innovative companies are proving they have staying power as publicly 
traded entities.
 
 For more information on Tapinator, Inc., visit 
Tapinator, Inc. (OTCQB: TAPM)
 
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 Tapinator Announces Major Update of Hit Game Dice Mage 2
Updated version of top-grossing Dice Mage 2 will launch 
November 2 on iOS and Google Play New York, NY – PRNewswire - October 12, 2017 - Tapinator, Inc. (OTCQB:
TAPM), a developer and 
publisher of mobile games on the iOS, Google Play and Amazon platforms, today 
announces that it will launch an extensive update to its hit game, Dice Mage 2, 
on November 2, 2017, available on both Apple’s iOS platform and Google’s Play 
platform. In order to bring this unique, best-in-class role playing game (RPG) 
to mobile players worldwide, Tapinator has once again joined forces with 
developer Boarding Party Games of Vancouver, Canada.
 
 Following its initial launch on iOS in August, Dice Mage 2 was featured by Apple 
as a “New Game We Love,” and was awarded a prized top banner placement in 147 
countries, including the United States. To-date, Dice Mage 2 has demonstrated 
the following metrics:
 
  • Nearly 600,000 player downloads
 • On iOS, reached #52 Top Grossing for Adventure Games in the United States
 • On iOS, reached #82 Top Grossing for Role Playing Games in the United States
 • Generated over $135,000 in gross bookings during the first 30 days after 
global launch
 
 The update will create additional feature opportunities for Dice Mage 2 on both 
major app platforms and will improve engagement and monetization within the 
game. The update introduces a crafting system to the title, enabling players to 
sell their unused items in exchange for magical dust. By combining this magical 
dust with gems, players can boost the stats on their favorite items. With even 
deeper metagame, players will now clear out their unused items while customizing 
their favorite equipment.
 
 “We achieved a successful initial launch with Dice Mage 2 and we look forward to 
the release of this first major update. We believe that, given the player 
response seen by the game thus far, Apple and Google will consider the game for 
significant editorial opportunities, thereby accelerating growth. Overall, Dice 
Mage 2 is a rare type of game that has longevity in terms of gameplay that can 
spawn sequels and spinoffs. We look forward to capitalizing on these 
opportunities in the future,” says Tapinator CEO Ilya Nikolayev.
 
 The Dice Mage 2 update is one of several planned releases for Tapinator’s 
Full-Featured Games division this year. Other releases will be announced in the 
coming weeks, including a unique puzzle game, ColorFill, which will launch 
globally in December, prior to the holiday season.
 
 About Tapinator
 Tapinator develops and publishes mobile games on the iOS, Google Play, and 
Amazon platforms. Tapinator’s portfolio includes over 300 mobile gaming titles 
that, collectively, have achieved over 400 million player downloads, including 
games such as ROCKY™, Video Poker Classic, Solitaire Dash, and Dice Mage. 
Tapinator generates revenues through the sale of branded advertisements and via 
consumer app store transactions. Founded in 2013, Tapinator is headquartered in 
New York, with product development teams located in the United States, Germany, 
Pakistan, Indonesia, Russia and Canada. Consumers can find high-quality mobile 
entertainment wherever they see the ‘T’ character logo, or at http://www.Tapinator.com.
 
 Tapinator (OTCQB: TAPM) trades on the OTCQB Venture Market, which is designed 
for early-stage and developing U.S. and international companies. The OTCQB 
market features companies that are current in their reporting and must undergo 
an annual verification and management certification process. For more 
information about Tapinator and complete investor materials such as investor 
presentations and recent filings, please visit: www.Tapinator.com/Investors.
 
 Forward-Looking Statements
 To the extent that statements contained in this press release are not 
descriptions of historical facts regarding Tapinator, they are forward-looking 
statements reflecting the current beliefs and expectations of management made 
pursuant to the safe harbor provisions of the Private Securities Litigation 
Reform Act of 1995. Words such as “believe,” "may," "will" "expect," 
"anticipate," "estimate," "intend," and similar expressions (as well as other 
words or expressions referencing future events, conditions or circumstances) are 
intended to identify forward-looking statements. Our statements regarding our 
financial outlook for the remainder of the fiscal year 2017 and the full fiscal 
year 2018 contained in this press release are forward-looking statements. 
Forward-looking statements in this release involve substantial risks and 
uncertainties that could cause the next stage of our development, the 
deleveraging and strengthening of our balance sheet and the execution of our 
organic growth strategy to differ significantly from those expressed or implied 
by the forward-looking statements. Such risks and uncertainties include, among 
others, our belief that our overall growth will continue and our expectation 
that Full-Featured Games bookings will increase by more than 200% in 2017 as 
compared to 2016. Tapinator undertakes no obligation to update or revise any 
forward-looking statements. The quoting and trading of the company's common 
stock on the OTC Market Group's OTC Link quotation system is often thin and 
characterized by wide fluctuations in trading prices, due to many factors that 
may have little to do with the company's operations or business prospects. As a 
result, there may be volatility in the market price of the shares of the 
company's common stock for reasons unrelated to operating performance. Moreover, 
the OTC Market Group's OTC Link quotation system is not a stock exchange, and 
trading of securities on it is often more sporadic than trading of securities 
listed on the NASDAQ Stock market or another securities exchange. Accordingly, 
stockholders may have difficulty reselling any of their shares. For a further 
description of the risks and uncertainties that could cause actual results to 
differ from those expressed in these forward-looking statements, as well as 
risks relating to the business of the company, see Tapinator's Risk Factors 
which are available within the disclaimers section of Tapinator.com.
 
 CONTACT:
 Tapinator Investor Relations
 investor.relations@tapinator.com
 914.930.6232
 Source:  Tapinator, Inc.
    Tapinator Announces Q3 Preliminary Results and 2017 / 2018 
Full-Year Guidance
	New York, 
	NY – PRNewswire - September 7, 2017 - Tapinator, Inc. (OTCQB: TAPM),a 
	developer and publisher of mobile games on the iOS, Google Play, and Amazon 
	platforms, today announced its preliminary, unaudited Bookings*, Revenue, 
	Operating Income (Loss), and Adjusted EBITDA* results for Q3, 2017, in 
	addition to full-year guidance for these measures for fiscal years 2017 and 
	2018. 
 
	
	Q3 2017 Preliminary Summary Results and 
	2017 / 2018 Full-Year Guidance (Unaudited) 
		
			
				|  | Preliminary Results |  | Low-End Guidance |  
				| ($ in thousands) | Q3 2017 |  | FY 2017 | y-o-y  % chg |  | FY 2018 | y-o-y  % chg |  |  
				| Bookings: |  | $909 |  |  |  | $3,493 |  | -8 | % |  |  | $4,754 |  | 36 | % |  |  
				| Full-Featured Games |  | $405 |  |  |  | $1,320 |  | 207 | % |  |  | $2,379 |  | 80 | % |  |  
				| Rapid-Launch Games |  | $505 |  |  |  | $2,173 |  | -36 | % |  |  | $2,375 |  | 9 | % |  |  
				|  |  |  |  |  |  |  |  |  |  
				| Revenue |  | $855 |  |  |  | $3,150 |  | -16 | % |  |  | $4,666 |  | 48 | % |  |  
				| Operating Income (Loss) |  | ($98 | ) |  |  | ($678 | ) | 5,943 | % |  |  | ($274 | ) | 59 | % |  |  
				|  |  |  |  |  |  |  |  |  |  
				| Adjusted EBITDA |  | $131 |  |  |  | $235 |  | -73 | % |  |  | $816 |  | 248 | % |  |  
				|  |  |  |  |  |  |  |  |  |  
				|  | Preliminary Results |  | High-End Guidance |  
				| ($ in thousands) | Q3 2017 |  | FY 2017 | y-o-y  % chg |  | FY 2018 | y-o-y  % chg |  |  
				| Bookings: |  | $909 |  |  |  | $3,619 |  | -5 | % |  |  | $5,623 |  | 55 | % |  |  
				| Full-Featured Games |  | $405 |  |  |  | $1,405 |  | 227 | % |  |  | $3,004 |  | 114 | % |  |  
				| Rapid-Launch Games |  | $505 |  |  |  | $2,214 |  | -35 | % |  |  | $2,618 |  | 18 | % |  |  
				|  |  |  |  |  |  |  |  |  |  
				| Revenue |  | $855 |  |  |  | $3,250 |  | -13 | % |  |  | $5,464 |  | 68 | % |  |  
				|  |  |  |  |  |  |  |  |  |  
				| Operating Income (Loss) |  | ($98 | ) |  |  | ($630 | ) | 5,515 | % |  |  | $95 |  | 115 | % |  |  
				|  |  |  |  |  |  |  |  |  |  
				| Adjusted EBITDA |  | $131 |  |  |  | $283 |  | -68 | % |  |  | $1,185 |  | 319 | % |  |  
	Ilya Nikolayev, CEO of Tapinator commented “2017 represents a pivotal year 
	for the Company.  As we communicated earlier this year, we have shifted our 
	focus from Rapid-Launch Games to the more lucrative Full-Featured Games 
	opportunity.   While this shift has resulted in, what we believe to be, only 
	a temporary pause in our overall growth, our strategy has already generated 
	results in that we expect Full-Featured Games Bookings to increase by more 
	than 200% in 2017 as compared to 2016.   Looking forward, we are very 
	excited about our Full-Featured Games pipeline as we have a robust portfolio 
	of new games and existing game updates slated to launch in Q4 2017 and Q1 
	2018.   In the coming weeks, we will provide a detailed summary of our 
	current Full-Featured Games pipeline and release schedule.” 
	We expect to release our complete GAAP earnings results for Q3, 2017 on 
	November 15, 2017.  Such results will include a reconciliation between GAAP 
	and non-GAAP results and other key operating and game related metrics. 
	
	*Non-GAAP Financial Measures 
	We have provided in this release the non-GAAP financial measures of Bookings 
	and adjusted EBITDA, as a supplement to the measures of Revenue and 
	Operating Income, which are prepared in accordance with United States 
	generally accepted accounting principles ("GAAP"). Management uses Bookings 
	and adjusted EBITDA internally in analyzing our financial results to assess 
	operational performance and liquidity. The presentation of Bookings and 
	adjusted EBITDA is not intended to be considered in isolation or as a 
	substitute for the financial information prepared in accordance with GAAP. 
	We believe that both management and investors benefit from referring to 
	Bookings and adjusted EBITDA in assessing our performance and when planning, 
	forecasting and analyzing future periods. We believe Bookings and adjusted 
	EBITDA are useful to investors because it allows for greater transparency 
	with respect to key financial metrics we use in making operating decisions 
	and because our investors and analysts use them to help assess the health of 
	our business. We have provided reconciliations between our historical and 
	projected Bookings and adjusted EBITDA to the most directly comparable GAAP  
		
		Bookings does not reflect that we 
		defer and recognize online game revenue over the estimated life of 
		durable virtual goods;
		Adjusted EBITDA does not include the 
		impact of stock-based expense, impairment of intangible assets 
		previously acquired, acquisition-related transaction expenses, 
		contingent consideration fair value adjustments and restructuring 
		expense;
		Adjusted EBITDA does not reflect 
		income tax expense;
		Adjusted EBITDA does not include 
		other income or expense, which includes foreign exchange gains and 
		losses and interest income or expense;
		Adjusted EBITDA excludes 
		depreciation and amortization of intangible assets.  Although 
		depreciation and amortization are non-cash charges, the assets being 
		depreciated and amortized may have to be replaced in the future; and
		Other companies, including companies 
		in our industry, may calculate adjusted EBITDA differently or not at 
		all, which will reduce their usefulness as a comparative measure. 
	Because of these limitations, you should consider Bookings and adjusted 
	EBITDA along with other financial performance measures, including Revenue, 
	Net Income (Loss), Diluted Net Income (Loss) Per Share, Cash Flow from 
	Operations, Operating Income (Loss) and our other financial results 
	presented in accordance with GAAP. 
	
	Reconciliation of GAAP to Non-GAAP 
	Results (unaudited) 
		
			
				|  | Preliminary Results |  | Low-End Guidance |  
				| ($ in thousands) | Q3 2017 |  | FY 2017 |  | FY 2018 |  |  
				| Revenue |  | $855 |  |  |  | $3,150 |  |  |  | $4,666 |  |  |  
				| Change in deferred revenue |  | $55 |  |  |  | $343 |  |  |  | $88 |  |  |  
				| Bookings |  | $909 |  |  |  | $3,493 |  |  |  | $4,754 |  |  |  
				|  |  |  |  |  |  |  |  
				| Operating Income (Loss) |  | ($98 | ) |  |  | ($678 | ) |  |  | ($274 | ) |  |  
				| Amortization of capitalized software development |  | $168 |  |  |  | $717 |  |  |  | $850 |  |  |  
				| Depreciation and amortization of other assets |  | $5 |  |  |  | $22 |  |  |  | $17 |  |  |  
				| Stock-based expense |  | $56 |  |  |  | $174 |  |  |  | $224 |  |  |  
				| Adjusted EBITDA |  | $131 |  |  |  | $235 |  |  |  | $816 |  |  |  
				|  |  |  |  |  |  |  |  
				|  | Preliminary Results |  | High-End Guidance |  
				| ($ in thousands) | Q3 2017 |  | FY 2017 |  | FY 2018 |  |  
				| Revenue |  | $855 |  |  |  | $3,250 |  |  |  | $5,464 |  |  |  
				| Change in deferred revenue |  | $55 |  |  |  | $368 |  |  |  | $159 |  |  |  
				| Bookings |  | $909 |  |  |  | $3,619 |  |  |  | $5,623 |  |  |  
				|  |  |  |  |  |  |  |  
				| Operating Income (Loss) |  | ($98 | ) |  |  | ($630 | ) |  |  | $95 |  |  |  
				| Amortization of capitalized software development |  | $168 |  |  |  | $717 |  |  |  | $850 |  |  |  
				| Depreciation and amortization of other assets |  | $5 |  |  |  | $22 |  |  |  | $17 |  |  |  
				| Stock-based expense |  | $56 |  |  |  | $174 |  |  |  | $224 |  |  |  
				| Adjusted EBITDA |  | $131 |  |  |  | $283 |  |  |  | $1,185 |  |  |  
	
	About Tapinator 
	Tapinator develops and publishes mobile games on the iOS, Google Play, and 
	Amazon platforms.  Tapinator’s portfolio includes over 300 mobile gaming 
	titles that, collectively, have achieved over 400 million player downloads, 
	including games such as ROCKY™, Video 
	Poker Classic, Solitaire Dash, and Dice 
	Mage. Tapinator generates revenues through the sale of branded 
	advertisements and via consumer app store transactions. Founded in 2013, 
	Tapinator is headquartered in New York, with product development teams 
	located in the United States, Germany, Pakistan, Indonesia, Russia and 
	Canada.  Consumers can find high-quality mobile entertainment wherever they 
	see the ‘T’ character logo, or at http://tapinator.com. 
	Tapinator (OTCQB: 
	TAPM) trades on the OTCQB Venture Market for early stage and developing 
	U.S. and international companies. Companies are current in their reporting 
	and undergo an annual verification and management certification process. For 
	more information about Tapinator and complete investor materials such as 
	investor presentations and recent filings, please visit: www.tapinator.com/investors. 
	
	Forward Looking Statements 
	To the extent that statements contained in this press release are not 
	descriptions of historical facts regarding Tapinator, they are 
	forward-looking statements reflecting the current beliefs and expectations 
	of management made pursuant to the safe harbor provisions of the Private 
	Securities Litigation Reform Act of 1995. Words such as “believe,” "may," 
	"will" "expect," "anticipate," "estimate," "intend," and similar expressions 
	(as well as other words or expressions referencing future events, conditions 
	or circumstances) are intended to identify forward-looking statements. Our 
	statements regarding our financial outlook for the remainder of the fiscal 
	year 2017 and the full fiscal year 2018 contained in this press release are 
	forward-looking statements.  Forward-looking statements in this release 
	involve substantial risks and uncertainties that could cause the next stage 
	of our development, the deleveraging and strengthening of our balance sheet 
	and the execution of our organic growth strategy to differ significantly 
	from those expressed or implied by the forward-looking statements.  Such 
	risks and uncertainties include, among others, our belief that our overall 
	growth will continue and our expectation that Full-Featured Games bookings 
	will increase by more than 200% in 2017 as compared to 2016. Tapinator 
	undertakes no obligation to update or revise any forward-looking statements. 
	The quoting and trading of the company's common stock on the OTC Market 
	Group's OTC Link quotation system is often thin and characterized by wide 
	fluctuations in trading prices, due to many factors that may have little to 
	do with the company's operations or business prospects. As a result, there 
	may be volatility in the market price of the shares of the company's common 
	stock for reasons unrelated to operating performance. Moreover, the OTC 
	Market Group's OTC Link quotation system is not a stock exchange, and 
	trading of securities on it is often more sporadic than trading of 
	securities listed on the NASDAQ Stock market or another securities exchange. 
	Accordingly, stockholders may have difficulty reselling any of their shares. 
	For a further description of the risks and uncertainties that could cause 
	actual results to differ from those expressed in these forward-looking 
	statements, as well as risks relating to the business of the company, see 
	Tapinator's Risk Factors which are available within the disclaimers section 
	of Tapinator.com. CONTACT:Tapinator Investor Relations
 investor.relations@tapinator.com
 (914) 930-6232
 Source:  Tapinator, Inc.
   Tapinator Announces Up to $3.0 Million Common Stock Capital 
Raise
Company Announces General Solicitation Offering under 
Regulation D 506(c) of the Securities Act Solely to Accredited Investors and 
Institutional Investors New York, NY – PRNewswire - September 7, 2017 - Tapinator, Inc. (OTCQB:
TAPM), a developer and 
publisher of mobile games on the iOS, Google Play, and Amazon platforms, 
announced today a general solicitation private placement offering ("Offering") 
solely to accredited investors under Rule 506(c) of Regulation D promulgated by 
the Securities and Exchange Commission under the Securities Act of 1933, as 
amended ("Securities Act").
 
 The Company has engaged Westpark Capital, Inc. ("Westpark Capital") as its 
exclusive placement agent. Westpark Capital invites all interested broker 
dealers and accredited investors interested in participating in the Offering, to 
contact Doug Kaiser at Westpark Capital at: dkaiser@wpcapital.com.
 
 "We believe this offering represents an important opportunity for Tapinator as 
we enter the next stage of expansion," stated Andrew Merkatz, President & CFO of 
Tapinator. "We expect this offering will provide the capital needed to
  deleverage and strengthen our balance sheet, and execute upon our organic growth 
strategy." 
 Details concerning the offering, which is available to any accredited investor, 
are included in the Company's Private Placement Memorandum posted on the 
Company's website at: www.tapinator.com/offering.
 
 The securities offered in the Offering have not been registered under the 
Securities Act, any state securities laws or the securities laws of any other 
jurisdiction, and may not be offered or sold in the United States or to United 
States persons absent registration or an applicable exemption from registration 
requirements of the Securities Act is available. Additional details of the 
offering are included in the Private Placement Memorandum.
 
 This advertisement does not constitute an offer to sell nor a solicitation of an 
offer to purchase any securities in any jurisdiction in which such an offer or 
solicitation is not authorized and does not constitute an offer within any 
jurisdiction to any person to whom such offer would be unlawful.
 
 Under Rule 506(c), general solicitation of offerings is permitted, however, 
purchasers in a Rule 506(c) offering must be "accredited investors." The SEC 
defines the term "accredited investor" in Rule 501(a). Generally, individuals 
are considered accredited investors if they have a net worth greater than $1 
million (excluding their primary residence) or incomes in excess of $200,000 in 
the last two years with the expectation of the same in the current year (or 
$300,000 with a spouse).
 
 For more information about Tapinator and complete investor materials such as 
investor presentations and recent filings, please visit: www.tapinator.com/investors.
 
 About Tapinator
 Tapinator develops and publishes mobile games on the iOS, Google Play, and 
Amazon platforms. Tapinator's portfolio includes over 300 mobile gaming titles 
that, collectively, have achieved over 400 million player downloads, including 
games such as ROCKY™, Video Poker Classic, Solitaire Dash, and Dice Mage. 
Tapinator generates revenues through the sale of branded advertisements and via 
consumer app store transactions. Founded in 2013, Tapinator is headquartered in 
New York, with product development teams located in the United States, Germany, 
Pakistan, Indonesia, Russia and Canada. Consumers can find high-quality mobile 
entertainment wherever they see the 'T' character logo, or at http://tapinator.com.
 
 Tapinator (OTCQB: TAPM) trades on the OTCQB Venture Market for early stage and 
developing U.S. and international companies. Companies are current in their 
reporting and undergo an annual verification and management certification 
process. Investors can find Real-Time quotes and market information for the 
company on www.otcmarkets.com.
 
 About Westpark Capital
 WestPark Capital, Inc. (www.wpcapital.com) is a full-investment bank focused on 
emerging growth sectors such as healthcare, software, technology, biotechnology, 
financial services, manufacturing, consumer products, media and telecom 
industries, among other categories. WestPark Capital provides a comprehensive 
range of corporate finance services, including initial public offerings, 
follow-on offerings, private placements, SIPOs and corporate finance advisory 
services.
 
 Forward Looking Statements
 To the extent that statements contained in this press release are not 
descriptions of historical facts regarding Tapinator, they are forward-looking 
statements reflecting the current beliefs and expectations of management made 
pursuant to the safe harbor provisions of the Private Securities Litigation 
Reform Act of 1995. Words such as "believe," "may," "will" "expect," 
"anticipate," "estimate," "intend," and similar expressions (as well as other 
words or expressions referencing future events, conditions or circumstances) are 
intended to identify forward-looking statements. Forward-looking statements in 
this release involve substantial risks and uncertainties that could cause the 
next stage of our development, the deleveraging and strengthening of our balance 
sheet and the execution of our organic growth strategy to differ significantly 
from those expressed or implied by the forward-looking statements. Such risks 
and uncertainties include, among others, our ability to successfully raise 
proceeds under this Offering. Tapinator undertakes no obligation to update or 
revise any forward-looking statements. The quoting and trading of the company's 
common stock on the OTC Market Group's OTC Link quotation system is often thin 
and characterized by wide fluctuations in trading prices, due to many factors 
that may have little to do with the company's operations or business prospects. 
As a result, there may be volatility in the market price of the shares of the 
company's common stock for reasons unrelated to operating performance. Moreover, 
the OTC Market Group's OTC Link quotation system is not a stock exchange, and 
trading of securities on it is often more sporadic than trading of securities 
listed on the NASDAQ Stock market or another securities exchange. Accordingly, 
stockholders may have difficulty reselling any of their shares. For a further 
description of the risks and uncertainties that could cause actual results to 
differ from those expressed in these forward-looking statements, as well as 
risks relating to the business of the company, see Tapinator's Risk Factors 
which are available within the disclaimers section of Tapinator.com.
 
 SOURCE Tapinator, Inc.
  Tapinator Launches Dice Mage 2 - Dice Mage 2 Becomes Top 100 
Grossing Game in Adventure & Role Playing Categories
New York, NY – PRNewswire - August 17, 2017 - Tapinator, Inc. (OTCQB:
TAPM), a developer and 
publisher of mobile games on the iOS, Google Play, and Amazon platforms, is 
pleased to announce that it launched Dice Mage 2 globally on August 10th, 2017. 
In order to bring Dice Mage 2 to mobile players worldwide, Tapinator partnered 
with developer Boarding Party Games, of Vancouver, Canada. DM2 is a sequel to a 
hit role-playing game (RPG) with nearly 1 million player downloads. It features 
magical dice duels, accessible yet strategic combat and many mystical worlds to 
explore – all of which offers the perfect combination of skill and chance. 
  The Company is pleased to report the following post-launch metrics:
 
 • Over 400,000 player downloads in less than one week after global release
 • Featured on Apple’s iOS home page as a “New Game We Love” along with a prized 
top banner in 147 countries, including the United States
 • On iOS, reached #52 Top Grossing for Adventure Games in the United States
 • On iOS, reached #82 Top Grossing for Role Playing Games in the United States
 
 “We are almost one week into our global launch of Dice Mage 2 and we are super 
excited with the game’s results so far. We have an average player review score 
of 4.5 stars (out of 5.0) with an overwhelming number of five star reviews. It 
is clear that players love the game. DM2 has been featured very prominently by 
the iOS App Store and has been awarded a rare top banner in numerous countries, 
including the United States. Finally, we have cracked the Top 100 Grossing 
charts for both the Adventure and Role Playing categories. We look forward to 
the next few weeks as Dice Mage 2 continues to grow on iOS and as we prepare for 
launch on the Google Play and Amazon platforms,” said Tapinator CEO, Ilya 
Nikolayev.
 
 About Tapinator
 Tapinator develops and publishes mobile games on the iOS, Google Play, and 
Amazon platforms. Tapinator’s portfolio includes over 300 mobile gaming titles 
that, collectively, have achieved over 400 million player downloads, including 
games such as ROCKY™, Video Poker Classic, Solitaire Dash, Dice Mage, and Burn 
It Down. Tapinator generates revenues through the sale of branded advertisements 
and via consumer app-store transactions. Founded in 2013, Tapinator is 
headquartered in New York, with product development teams located in the United 
States, Germany, Pakistan, Indonesia, Russia and Canada. Consumers can find 
high-quality mobile entertainment wherever they see the ‘T’ character logo, or 
at http://tapinator.com.
 
 Tapinator (OTCQB: TAPM) trades on the OTCQB Venture Market for early stage and 
developing U.S. and international companies. Companies are current in their 
reporting and undergo an annual verification and management certification 
process. Investors can find Real-Time quotes and market information for the 
company on www.otcmarkets.com.
 
 Forward Looking Statements
 To the extent that statements contained in this press release are not 
descriptions of historical facts regarding Tapinator, they are forward-looking 
statements reflecting the current beliefs and expectations of management made 
pursuant to the safe harbor provisions of the Private Securities Litigation 
Reform Act of 1995. Words such as “believe,” "may," "will" "expect," 
"anticipate," "estimate," "intend," and similar expressions (as well as other 
words or expressions referencing future events, conditions or circumstances) are 
intended to identify forward-looking statements. Forward-looking statements in 
this release involve substantial risks and uncertainties that could cause the 
development and monetization of our mobile games, future results, performance or 
achievements to differ significantly from those expressed or implied by the 
forward-looking statements. Such risks and uncertainties include, among others, 
the uncertainties inherent in the hits nature of the mobile gaming business. 
Tapinator undertakes no obligation to update or revise any forward-looking 
statements. The quoting and trading of the company's common stock on the OTC 
Market Group's OTC Link quotation system is often thin and characterized by wide 
fluctuations in trading prices, due to many factors that may have little to do 
with the company's operations or business prospects. As a result, there may be 
volatility in the market price of the shares of the company's common stock for 
reasons unrelated to operating performance. Moreover, the OTC Market Group's OTC 
Link quotation system is not a stock exchange, and trading of securities on it 
is often more sporadic than trading of securities listed on the NASDAQ Stock 
market or another securities exchange. Accordingly, stockholders may have 
difficulty reselling any of their shares. For a further description of the risks 
and uncertainties that could cause actual results to differ from those expressed 
in these forward-looking statements, as well as risks relating to the business 
of the company, see Tapinator's Risk Factors which are available within the 
disclaimers section of Tapinator.com.
 
 CONTACT:
 Tapinator Investor Relations
 investor.relations@tapinator.com
 (914) 930-6232
 Source:  Tapinator, Inc.
   Tapinator Launches Big Sport Fishing 2017
BSF 2017 Achieves 500,000+ Player Downloads in First 
Week New York, NY – PRNewswire -  Aug. 3, 2017 - Tapinator, Inc. (OTCQB:
TAPM), a developer and 
publisher of mobile games on the iOS, Google Play, and Amazon platforms, is 
pleased to announce that it launched Big Sport Fishing 2017 globally on July 
20th, 2017. In order to bring BSF2017 to mobile players worldwide, Tapinator 
partnered with developer RocketMind Inc., of Cambridge, Massachusetts. BSF2017 
is a sequel to a fishing game with nearly 15 million player downloads. It
  features beautiful, panoramic 3D environments, amazing console quality graphics, 
motion sensor controls, and the most realistic tackle box on mobile. 
 The Company is pleased to report the following post-launch metrics:
 
 - Over 520,000 player downloads during the first 7 days after global release
 - Featured on Apple's iOS home page as a "New game we love" in 134 countries
 - On iOS, reached #1 in the Sports Games category in 12 countries, including 
China
 - On iOS, reached the top 10 in the Action Games category in 48 countries
 
 "We are happy with both the player feedback and platform reception of BSF2017. 
The game was featured across the globe and currently has a 4 Star average review 
score, with overwhelmingly positive feedback from both fishing pros and casual 
players alike. Separately, the upcoming week is an exciting one for Tapinator 
with the release of Burn It Down on Steam today, August 3rd, and the release of 
Dice Mage 2 globally next Thursday, August 10th," said Tapinator CEO, Ilya 
Nikolayev.
 
 About Tapinator
 Tapinator develops and publishes mobile games on the iOS, Google Play, and 
Amazon platforms. Tapinator's portfolio includes over 300 mobile gaming titles 
that, collectively, have achieved over 400 million player downloads, including 
games such as ROCKY™, Video Poker Classic, Solitaire Dash, Dice Mage, and Burn 
It Down. Tapinator generates revenues through the sale of branded advertisements 
and via consumer app-store transactions. Founded in 2013, Tapinator is 
headquartered in New York, with product development teams located in the United 
States, Germany, Pakistan, Indonesia, Russia and Canada. Consumers can find 
high-quality mobile entertainment wherever they see the 'T' character logo, or 
at http://tapinator.com.
 
 Tapinator (OTCQB: TAPM) trades on the OTCQB Venture Market for early stage and 
developing U.S. and international companies. Companies are current in their 
reporting and undergo an annual verification and management certification 
process. Investors can find Real-Time quotes and market information for the 
company on www.otcmarkets.com.
 
 About RocketMind
 Rocketmind develops innovative games and apps for mobile devices. We specialize 
in games which combine sophisticated 3D graphics with motion based controls. 
Founded in 2009, Rocketmind has released multiple mobile gaming titles which 
have collectively been downloaded more than 15 million times. For a full listing 
of Rocketmind's games, see our website at www.rocketmind.com.
 
 Forward Looking Statements
 To the extent that statements contained in this press release are not 
descriptions of historical facts regarding Tapinator, they are forward-looking 
statements reflecting the current beliefs and expectations of management made 
pursuant to the safe harbor provisions of the Private Securities Litigation 
Reform Act of 1995. Words such as "believe," "may," "will" "expect," 
"anticipate," "estimate," "intend," and similar expressions (as well as other 
words or expressions referencing future events, conditions or circumstances) are 
intended to identify forward-looking statements. Forward-looking statements in 
this release involve substantial risks and uncertainties that could cause the 
development and monetization of our mobile games, future results, performance or 
achievements to differ significantly from those expressed or implied by the 
forward-looking statements. Such risks and uncertainties include, among others, 
the uncertainties inherent in the hits nature of the mobile gaming business. 
Tapinator undertakes no obligation to update or revise any forward-looking 
statements. The quoting and trading of the company's common stock on the OTC 
Market Group's OTC Link quotation system is often thin and characterized by wide 
fluctuations in trading prices, due to many factors that may have little to do 
with the company's operations or business prospects. As a result, there may be 
volatility in the market price of the shares of the company's common stock for 
reasons unrelated to operating performance. Moreover, the OTC Market Group's OTC 
Link quotation system is not a stock exchange, and trading of securities on it 
is often more sporadic than trading of securities listed on the NASDAQ Stock 
market or another securities exchange. Accordingly, stockholders may have 
difficulty reselling any of their shares. For a further description of the risks 
and uncertainties that could cause actual results to differ from those expressed 
in these forward-looking statements, as well as risks relating to the business 
of the company, see Tapinator's Risk Factors which are available within the 
disclaimers section of Tapinator.com.
 
 
 SOURCE Tapinator, Inc.
   Tapinator Presents at the 2017 Marcum MicroCap Conference in 
NYC
New York, NY – PRNewswire - June 14, 2017 - Tapinator, Inc. (OTCQB:
TAPM), a developer and 
publisher of mobile games on the iOS, Google Play, and Amazon platforms, is 
pleased to announce that it will be presenting to investors at the 2017 Marcum 
MicroCap Conference on June 15th at 2:00PM EDT. The Marcum conference is a 
highlight on the annual investment community calendar in New York City. Ilya 
Nikolayev, Tapinator's CEO, and Andrew Merkatz, President and CFO, will also be 
meeting with institutional and high net worth investors in scheduled meetings 
throughout both days of the conference on June 15th and June 16th.
 The Company will be using an updated investor presentation that is available 
here:
  http://www.otcmarkets.com/stock/TAPM/video-and-presentations.
 
 The Marcum MicroCap Conference (www.marcummicrocap.com) is a nationally 
recognized forum for publicly traded companies with less than $500 million in 
market capitalization to network with fund managers and high net worth investors 
who focus on small cap equities. More than 2,000 investors and other 
participants from every segment of the microcap marketplace attend each year, 
including venture and lower middle-market private equity investors, 
institutional investors, directors, investment bankers, and buy- and sell-side 
analysts, as well as senior executive teams from presenting companies and 
service providers to the microcap marketplace.
 
 About Tapinator
 
 Tapinator (OTC: TAPM) develops and publishes mobile games on the iOS, Google 
Play, and Amazon platforms. Tapinator's portfolio includes over 300 mobile 
gaming titles that, collectively, have achieved over 400 million player 
downloads, including games such as ROCKY™, Combo Quest, Video Poker Classic, 
Solitaire Dash and Burn It Down. Tapinator generates revenues through the sale 
of branded advertisements, paid downloadable games and premium in-game content. 
Founded in 2013, Tapinator is headquartered in New York, with product 
development teams located in the United States, Germany, Pakistan, Indonesia, 
Russia and Canada. Consumers can find high-quality mobile entertainment wherever 
they see the 'T' character logo, or at Tapinator.com.
 
 Forward Looking Statements
 
 To the extent that statements contained in this press release are not 
descriptions of historical facts regarding Tapinator, they are forward-looking 
statements reflecting the current beliefs and expectations of management made 
pursuant to the safe harbor provisions of the Private Securities Litigation 
Reform Act of 1995. Words such as "believe," "may," "will," "expect," 
"anticipate," "estimate," "intend," and similar expressions (as well as other 
words or expressions referencing future events, conditions or circumstances) are 
intended to identify forward-looking statements. Forward-looking statements in 
this release involve substantial risks and uncertainties that could cause the 
development and monetization of our mobile games, future results, performance or 
achievements to differ significantly from those expressed or implied by the 
forward-looking statements. Such risks and uncertainties include, among others, 
the uncertainties inherent in the hits nature of the mobile gaming business. 
Tapinator undertakes no obligation to update or revise any forward-looking 
statements. The quoting and trading of the company's common stock on the OTC 
Market Group's OTC Link quotation system is often thin and characterized by wide 
fluctuations in trading prices, due to many factors that may have little to do 
with the company's operations or business prospects. As a result, there may be 
volatility in the market price of the shares of the company's common stock for 
reasons unrelated to operating performance. Moreover, the OTC Market Group's OTC 
Link quotation system is not a stock exchange, and trading of securities on it 
is often more sporadic than trading of securities listed on the NASDAQ Stock 
market or another securities exchange. Accordingly, stockholders may have 
difficulty reselling any of their shares. For a further description of the risks 
and uncertainties that could cause actual results to differ from those expressed 
in these forward-looking statements, as well as risks relating to the business 
of the company, see Tapinator's Risk Factors which are available within the 
disclaimers section of Tapinator.com.
 
 
 SOURCE Tapinator, Inc.
 
 ABOUT TAPM: Tapinator was founded by a visionary team that has years of experience 
building games and applications across all platforms - including iOS, Android, 
Kindle and Facebook.
 Meet our Executive Team:
 
 Ilya Nikolayev, CEO
 
 Co-founder and CEO of Familybuilder (the Family Tree application) until the sale 
of the Company to Intelius. In 2007, Mr. Nikolayev created one of the first 
successful Facebook applications, Family Tree, and grew the property to over 6 
million monthly active unique users and 45 million total users. Mr. Nikolayev 
raised venture capital funding, grew the business to profitability, and 
successfully sold the business in 2011, generating a significant return for all 
of its investors. Mr. Nikolayev is also a co-founder at InAppFuel, a 
business-to-business product for mobile game developers. Prior to Familybuilder, 
Mr. Nikolayev worked in banking for JP Morgan. Mr. Nikolayev graduated cum laude 
from New York University.
 
 
 Khurram Samad, CTO
 
 Mr. Samad leads Tapinator's software development team. Previously, Mr. Samad 
founded GeniTeam, an outsourced development company specializing in mobile, with 
over 40 developers in-house. He is an experienced leader of offshore technical 
teams, focused on cost effectively creating high-quality games and applications 
across mobile platforms. Mr. Samad earned his BS in Computer Science from 
National University of Computer and Emerging Science. MBA from LUMS.
 
 Andrew Merkatz, President
 
 Andrew Merkatz is an accomplished finance executive with 20 years of experience 
as an investor and operator in media and technology growth companies. From 
2008-2015, Mr. Merkatz was a Managing Director of Investments at Vision Capital 
where he managed investments in digital media and software technology. Mr. 
Merkatz began his career at private equity firm, Interlaken Capital. He later 
served as Chief Operating Officer for Site-Specific, one of the first internet 
advertising agencies (sold to CKS Group), Vice President of Corporate 
Development at FLOORgraphics, a pioneering in-store media company (sold to News 
Corp.), and President of Predict It, a venture backed digital media company. In 
2007, Mr. Merkatz co-founded Familybuilder, a leading Facebook app developer, 
which profitably scaled to more than 45 million users prior to the successful 
sale of the Company in 2011. In 2013, Mr. Merkatz co-founded InAppFuel, a 
developer of patent-pending casino minigame software for mobile game developers 
that was acquired by Tapinator in September 2014. Mr. Merkatz holds an M.B.A. 
from Harvard Business School and a B.A. in Economics, with distinction, from the 
University of Pennsylvania.
 
 Robert Crates, Director
 
 Robert B. Crates has over 25 years of experience in private equity, investing in 
a broad range of industries and asset categories. Mr. Crates has served on the 
board of directors of numerous public and private companies. He has invested in 
leading venture capital and hedge funds and served as an advisory director to 
iEurope, a venture capital fund manager focused on Eastern Europe, and as an 
advisor/initial investor in the Global Undervalued Securities Hedge Fund. He is 
currently Chairman of Power-by-Power Texas, an electricity procurement, 
brokerage, and management company. Mr. Crates was previously the President and 
Co-Founder of Crates Thompson Capital, a private equity investment management 
company, the General Partner of a private equity fund managed for the principals 
of Luther King Capital Management, an investment advisory company with more than 
$10 billion under management, and an analyst in corporate banking with the 
United States Trust Company of New York. He is a graduate of Yale University.
 
 
 Teymour Farman-Farmaian, Sr. Advisor
 
 Teymour Farman-Farmaian was Chief Acquisition and Retention Officer (later CMO) 
at Spotify, the world’s leading music streaming service, starting in 2011. In 
this role, Teymour led a team of over 100 employees and helped triple revenue 
growth to hit a $500 million run rate. Before Spotify, Teymour spent close to 
two years with Zynga (ZNGA) as GM of Partnerships. There, he was responsible for 
Zynga’s multi-billion dollar partnership with Facebook as well relationships 
with Yahoo and Google. In this role, Teymour helped launch over a dozen social 
games. Teymour went to Zynga after six years at Google (GOOG). He joined Google 
as Director of European Sales Operations, where he helped achieve ten figure 
revenues. His last position at Google was as Director of Sales Services, where 
he served deal teams working on partnerships (including AOL and eBay) 
responsible for 25% of Google’s revenue. Teymour speaks French, Spanish, 
Italian, Portugese and Farsi and holds a BA from Duke University and an MBA from 
Harvard University.
 
 Company Overview
 
 Tapinator (OTC: TAPM) designs, develops and publishes mobile games on the iOS, 
Google Play, and Amazon platforms. Tapinator’s owned and operated portfolio 
includes over 130 mobile gaming titles that, collectively, have achieved over 
130 million downloads. A number of these titles have risen to the top of the 
mobile leaderboard charts and have been featured by the Apple, Google, and 
Amazon App Stores. Founded in 2013, Tapinator is headquartered in New York, with 
product development teams located in Pakistan, Denmark, Indonesia, Canada and 
Russia.
 
 SOURCE: www.tapinator.com
   
 
 
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